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(1292) GROUP GAMES IN MATHEMATICS LEARNING: A RESOURCE FOR EVERYONE

机译:(1292)数学学习中的小组游戏:每个人的资源

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Spanish students have improved their results for mathematics in the last decade, but they remainbelow the OECD average (PISA, 2013). Reviewing the literature, we found that there is a lack ofeducational resources that prevent students attain the skills and competencies required (Villarreal,2005). We need answers that motivate and optimize learning.In a classroom, we can find different students. Each one has a perception, a way of understanding, anability to acquire knowledge… But all of them need the knowledge proposed by the teacher(Fernandez Bravo, 2010), even if they aren't aware of it.When we talk about teaching mathematics, we often find a difficulty. Some of the students have noproblem following the explanation, but there are students which need more reps, and a few of themrequire a greater dedication.In this situation, teachers are in a dilemma. If they stop to help these slower learning students, the restof them get bored or dispersed. But on the other hand, these students are the ones who need morethe teacher guidance.To solve this problem, we offer a proposal for educational innovation based on group games (Kamiiand DeVries, 2010), in which the mathematical knowledge that the student has to understandunderlies. The main feature of these games is that the mathematical contents are not explicit in thegame. Through this methodology, the slower learning students can acquire mathematical conceptswithout realizing.This paper aims to identify, characterize and analyze some variables involved in teaching and learningmathematics in a secondary education class where games are used as a learning resource.In our proposal "there is no prerequisite to play". "You can play and even win only with your logic". Allstudents can learn and have fun with the game, and it doesn't matter if they are good at mathematicsor not. Some of them may improve its strategy and the others can acquire it by imitation. The slowerlearning students waste the necessary time to understand the concept without realizing. The teacher'srole is crucial in the choice/invention of the game.
机译:西班牙语学生在过去十年中提高了数学的结果,但它们仍然是经合组织的平均水平(PISA,2013)。审查文献,我们发现缺乏教育资源,防止学生获得所需的技能和能力(Villarraal,2005)。我们需要答案,激励和优化学习。在一个教室里,我们可以找到不同的学生。每个人都有一种感知,一种理解的方式,无法获得知识的方式......但所有这些都需要教师提出的知识(Fernandez Bravo,2010),即使他们不知道它。当我们谈论教学数学时,即使他们不知道。当我们谈论教学数学时,我们经常发现困难。一些学生在解释之后有noprofallemblem,但有些学生需要更多的代表,并且一些主人的一些专业人员更大的奉献。在这种情况下,教师处于困境中。如果他们停下来帮助这些较慢的学生,他们的休息会变得无聊或分散。但另一方面,这些学生是需要Morethe教师指导的人。解决这个问题,我们提供了基于小组游戏的教育创新建议(Kamiiand Devries,2010),其中学生必须的数学知识了解。这些游戏的主要特点是数学内容在egame中不明确。通过这种方法,学生越慢的学生可以获得数学概念的实现。本文旨在识别,表征和分析在播放游戏作为学习资源的中等教育课程中涉及的一些变量参与教学和学习。在我们的建议中“有没有先决条件“。 “你可以玩甚至只用你的逻辑赢得”。 Allstudents可以学习并与游戏一起玩,如果他们在Mathematicsor擅长,那并不重要。其中一些可能改善其战略,其他人可以通过模仿来获得它。较慢的学习学生浪费了必要的时间来理解概念而不实现。老师的鞋面在游戏的选择/发明中至关重要。

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