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Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior

机译:赌博饮食体验:儿童营养教育和行为的互动伴侣

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We present an interactive companion for children's nutrition education that capitalizes on digital technology to promote mental and physical stimulation by adding game-like elements to the eating experience. Our device allows children to manage portion sizes easily and promotes the practice of healthy eating habits by interacting with "Cibo," a healthy kid metaphor that encourages children to learn how different food groups benefit the body. Different parts of the device provide active feedback as the child eats his/her meal. The combination of physical and digital interaction gamifies the eating experience and redefines "playing at the dinner table" into a positive event that nourishes children physically, cognitively, and emotionally.
机译:我们为儿童营养教育提供了一个互动的伴侣,通过向饮食经验添加游戏,促进言论和物理刺激。我们的设备允许儿童轻松管理部分尺寸,并通过与“Cibo”的互动来促进健康饮食习惯的做法,这是一个健康的孩子隐喻,鼓励孩子学习如何不同的食物群体有益于身体。当孩子吃他/饭时,设备的不同部分提供了积极的反馈。物理和数字互动的结合扮演了饮食体验,并将“在餐桌上播放”中的一个积极的事件,以便在身体上,认知和情感滋养孩子。

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