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Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior

机译:改善饮食体验:儿童营养教育和行为的互动伴侣

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We present an interactive companion for children's nutrition education that capitalizes on digital technology to promote mental and physical stimulation by adding game-like elements to the eating experience. Our device allows children to manage portion sizes easily and promotes the practice of healthy eating habits by interacting with "Cibo," a healthy kid metaphor that encourages children to learn how different food groups benefit the body. Different parts of the device provide active feedback as the child eats his/her meal. The combination of physical and digital interaction gamifies the eating experience and redefines "playing at the dinner table" into a positive event that nourishes children physically, cognitively, and emotionally.
机译:我们提供了一个儿童营养教育的互动伴侣,该伴侣利用数字技术通过在饮食体验中添加类似游戏的元素来促进精神和身体刺激。我们的设备可让孩子轻松管理份量,并通过与“ Cibo”互动来促进健康饮食习惯,Cibo是一种健康的孩子比喻,它鼓励孩子学习不同的食物组如何有益于身体。当孩子吃饭时,设备的不同部分会提供主动反馈。身体和数字互动的结合游戏化了饮食体验,并将“在餐桌旁玩耍”重新定义为一项积极的活动,可以在生理,认知和情感上滋养孩子。

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