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A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience

机译:一个良好的恐慌:利用游戏主题和叙述来影响球员体验

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Game narrative and theming are ways in which game designers can affect player experience. In this work, we incorporate theories of emotion into game design, to explore the relationship between aesthetic elements and player experience. We designed and playtested two differently themed variants of the game Outbreak, a 'Horror' and a 'Sanitized' version. We present preliminary findings about playing differently themed versions of the same game which suggest that scary content can sustain interest throughout play and transform players' emotional response to uncertainty.
机译:游戏叙事和主题是游戏设计人员可以影响球员体验的方式。 在这项工作中,我们将情感的理论纳入游戏设计,探讨审美元素与球员体验之间的关系。 我们设计和播放了两个不同主题的游戏爆发,一个“恐怖”和“消毒”版本的不同主题变体。 我们展示了关于播放不同主题版本的相同游戏的初步调查结果,表明可怕内容可以在整个游戏中维持利益,并将玩家的情绪反应转变对不确定性。

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