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Evaluating Game Preference using the Fun Toolkit across Cultures

机译:评估游戏首选项使用跨文化的有趣工具包

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Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their experiences of each were captured using the Fun Toolkit. The results showed that culture did not appear to affect children's preference and Fun Toolkit is a valid user experience tool across cultures.
机译:在过去的十年中,许多新的评估方法已经出现了对儿童的用户体验评估,但这些研究的结果倾向于被孤立,文化意义在很大程度上被忽略了。本文报告了对乐趣工具包的比较分析及文化对游戏偏好的影响。总共37名7至9岁的儿童参加了来自英国和约旦的学校的研究。孩子们在平板电脑上播放了2场不同的游戏,并且他们的每个经历都是使用有趣的工具包捕获的。结果表明,文化似乎没有影响儿童的偏好,有趣的工具包是跨文化的有效用户体验工具。

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