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Positivism Against Constructivism: A Network Game to Learn Epistemology

机译:反对建构主义的实证主义:学习认识论的网络游戏

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As mentioned in French secondary school official texts, teaching science implies teaching scientific process. This poses the problem of how to teach epistemology, as traditional science teaching is mostly dogmatic and based on contents. Previous studies show that pupils, science students and teachers mostly own positivist and realist spontaneous conceptions of science and scientific discovery. Here, we present the evaluation of the didactic impact of a network game, Eleusis+Nobel, on third year biology students who aim at becoming teachers. This cards game, based on a Popperian epistemology, has been designed to reproduce the scientific discovery process in a community. In the limits of our study, results obtained with classical social psychology tools indicate that students who played this game specifically assimilated the subjective dimension of knowledge and the role of the community in their conception of science, on the contrary to negative control students, who did not play.
机译:如法国中学官方文本所述,教学科学意味着教学的科学过程。这造成了如何教导认识论的问题,因为传统的科学教学大多是基于内容的教学。以前的研究表明,学生,科学学生和教师主要拥有科学和科学发现的实证和现实主义自发性概念。在这里,我们提出了对网络游戏的教学影响,Eleusis + Nobel,旨在成为教师的三年生物学学生的评估。本牌游戏基于Popperian认识论,旨在在社区中重现科学发现过程。在我们的研究局限性中,通过古典社会心理学工具获得的结果表明,参加这场比赛的学生特别同化了知识的主观维度和社会在科学概念中的作用,相反的是负面对照学生,谁不玩。

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