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Games Squared: A Card Game to Learn About Using Games in Medical Education

机译:游戏平方:一种纸牌游戏以学习在医学教育中使用游戏

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摘要

Games for learning, sometimes referred to as “Serious Games,” are becoming increasingly popular at all graduate medical education training levels. Some of the noted virtues are that they help engage and challenge learners, address complexities, and provide ongoing feedback. Furthermore, they add an element of “fun” that is likely to grow into a motivational force. To help educate faculty about the large variety of possible games, we developed a card game that highlights the pros and cons of each modality and provides an opportunity to match specific games with specific curriculum development challenges. The challenges are organized by the 6 Accreditation Council for Graduate Medical Education (ACGME) Core Competencies and are presented in the form of brief scenarios. The types of games offered as potential solutions were derived from various references, websites, and conference presentations. Their selection followed an iterative process. The inspiration for the game came from Simpson and colleagues' “From Madness to Methods” faculty development exercise ( ).
机译:在所有研究生医学教育培训水平上,有时都称为学习游戏(有时称为“严肃游戏”)正变得越来越流行。其中一些优点是,它们有助于吸引和挑战学习者,解决复杂性并提供持续的反馈。此外,它们增加了“乐趣”的元素,很可能会成长为动力。为了帮助教师学习各种可能的游戏,我们开发了一种纸牌游戏,强调了每种游戏模式的优缺点,并提供了将特定游戏与特定课程开发挑战相匹配的机会。挑战由第六届研究生医学教育认证委员会(ACGME)核心能力组织,并以简要方案的形式提出。作为潜在解决方案提供的游戏类型来自各种参考资料,网站和会议演示。他们的选择遵循一个反复的过程。游戏的灵感来自辛普森及其同事的“从疯狂到方法”教师发展练习()。

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