首页> 外文会议>International Conference on Discovery Science(DS 2007); 20071001-04; Sendai(JP) >Positivism Against Constructivism: A Network Game to Learn Epistemology
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Positivism Against Constructivism: A Network Game to Learn Epistemology

机译:反对建构主义的实证主义:学习认识论的网络游戏

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摘要

As mentioned in French secondary school official texts, teaching science implies teaching scientific process. This poses the problem of how to teach epistemology, as traditional science teaching is mostly dogmatic and based on contents. Previous studies show that pupils, science students and teachers mostly own positivist and realist spontaneous conceptions of science and scientific discovery. Here, we present the evaluation of the didactic impact of a network game, Eleusis+Nobel, on third year biology students who aim at becoming teachers. This cards game, based on a Popperian epistemology, has been designed to reproduce the scientific discovery process in a community. In the limits of our study, results obtained with classical social psychology tools indicate that students who played this game specifically assimilated the subjective dimension of knowledge and the role of the community in their conception of science, on the contrary to negative control students, who did not play.
机译:正如法国中学官方教科书所述,教学科学意味着教学科学过程。这就提出了如何教授认识论的问题,因为传统的科学教学大多是教条主义的,并且是以内容为基础的。先前的研究表明,学生,理科学生和教师大多拥有实证主义和实在主义的自然科学和科学发现概念。在这里,我们对网络游戏Eleusis + Nobel对打算成为教师的三年级生物学专业学生的教学效果进行了评估。此纸牌游戏基于Popperian认识论,旨在重现社区中的科学发现过程。在我们的研究范围内,使用古典社会心理学工具获得的结果表明,玩此游戏的学生专门吸收了知识的主观维度和社区在科学观念中的作用,而负控制学生则相反不玩。

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