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How Body Movement Influences Virtual Reality Analgesia?

机译:身体运动如何影响虚拟现实镇痛?

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In this study, we tested the hypothesis that increased body movement while steering a virtual reality game leads to the diminished experience of pain. We also investigated the relationship between presence in a virtual environment and pain intensity. 30 students of Wroclaw University participated in the within subject experiment. The participants were looking at the game through head mounted displays. In two experimental conditions a participant navigated the game using a computer mouse (a small movement), or a Microsoft Kinect (a large movement). Thermal (cold) stimulation was used to inflict pain. While playing the game, the participants immersed their non-dominant hands in a container with cold water (temperature 0.5 - 1.5°C). Two measures were used to assess the pain experience -- the amount of time the participants spent keeping their hands in cold water (pain tolerance), and Visual Analogue Scale (pain intensity). The participants also completed the I group Presence Questionnaire (IPQ), measuring the sense of presence experienced in a virtual environment. The predictions were partly confirmed by the results -- the participants were keeping their hands in cold water significantly longer in the large movement condition compared to the small movement condition. However, there was no significant difference on pain intensity results between the two experimental conditions. Similarly, we failed to find any correlations between IPQ dimensions and the pain measures used in the study. Several possible mechanisms underlying the observed relationship between movement and pain experience are discussed.
机译:在这项研究中,我们测试了以下假设,即在操纵虚拟现实游戏时增加身体运动会导致疼痛体验减弱。我们还研究了虚拟环境中的存在与疼痛强度之间的关系。弗罗茨瓦夫大学的30名学生参加了内部实验。参与者正在通过头戴式显示器观看比赛。在两个实验条件下,参与者使用计算机鼠标(小动作)或Microsoft Kinect(大动作)浏览游戏。热(冷)刺激被用来造成疼痛。在玩游戏时,参与者将自己的非惯用手浸入装有冷水(温度为0.5-1.5°C)的容器中。两种方法用于评估疼痛体验-参与者将手放在冷水中所花费的时间(疼痛耐受性)和视觉模拟量表(疼痛强度)。参加者还完成了I组在场问卷(IPQ),以评估在虚拟环境中所经历的在场感。这些结果部分地证实了这些预测-与大运动状态下相比,大运动状态下参与者将手在冷水中的停留时间明显更长。但是,两种实验条件之间的疼痛强度结果没有显着差异。同样,我们未能找到IPQ维度与研究中使用的疼痛测度之间的任何相关性。讨论了观察到的运动与疼痛经历之间的关系的几种可能的机制。

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