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First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study

机译:第一人称视角虚拟身体姿势影响压力:虚拟现实身体所有权研究

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摘要

In immersive virtual reality (IVR) it is possible to replace a person’s real body by a life-sized virtual body that is seen from first person perspective to visually substitute their own. Multisensory feedback from the virtual to the real body (such as the correspondence of touch and also movement) can also be present. Under these conditions participants typically experience a subjective body ownership illusion (BOI) over the virtual body, even though they know that it is not their real one. In most studies and applications the posture of the real and virtual bodies are as similar as possible. Here we were interested in whether the BOI is diminished when there are gross discrepancies between the real and virtual body postures. We also explored whether a comfortable or uncomfortable virtual body posture would induce feelings and physiological responses commensurate with the posture. We carried out an experiment with 31 participants in IVR realized with a wide field-of-view head-mounted display. All participants were comfortably seated. Sixteen of them were embodied in a virtual body designed to be in a comfortable posture, and the remainder in an uncomfortable posture. The results suggest that the uncomfortable body posture led to lesser subjective BOI than the comfortable one, but that participants in the uncomfortable posture experienced greater awareness of their autonomic physiological responses. Moreover their heart rate, heart rate variability, and the number of mistakes in a cognitive task were associated with the strength of their BOI in the uncomfortable posture: greater heart rate, lower heart rate variability and more mistakes were associated with higher levels of the BOI. These findings point in a consistent direction—that the BOI over a body that is in an uncomfortable posture can lead to subjective, physiological and cognitive effects consistent with discomfort that do not occur with the BOI over a body in a comfortable posture.
机译:在身临其境的虚拟现实(IVR)中,可以用从第一人称视角观察的真人大小的虚拟物体替换一个人的真实身体,从而在视觉上替代他们自己的身体。也可以存在从虚拟到真实身体的多感觉反馈(例如触摸和运动的对应)。在这些条件下,参与者通常会在虚拟身体上经历主观身体错觉(BOI),即使他们知道这不是他们的真实身体。在大多数研究和应用中,真实和虚拟物体的姿势尽可能相似。在这里,我们感兴趣的是,当真实和虚拟身体姿势之间存在重大差异时,BOI是否会减少。我们还探讨了舒适的或不舒适的虚拟身体姿势是否会引起与姿势相对应的感觉和生理反应。我们进行了一项实验,有31位IVR参与者通过宽视角头戴式显示器实现了这一目标。所有参与者都坐着舒适。其中的16个体现在虚拟身体中,该虚拟身体被设计为处于舒适姿势,其余部分处于不舒适姿势。结果表明,不舒服的身体姿势导致的主观BOI比舒服的姿势少,但是不舒服的姿势的参与者对其自主生理反应的认识更高。此外,他们的心率,心率变异性和认知任务中的错误次数与他们在不舒服姿势下的BOI强度有关:更高的心率,更低的心率变异性和更多错误与BOI较高水平相关。这些发现指向一个一致的方向,即处于不舒适姿势的身体上的BOI会导致与不适感保持一致的主观,生理和认知作用,而处于舒适姿势的身体上的BOI不会出现不适感。

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