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Motivation increase of mathematics students in Engineering – A proposal from Game Based Learning

机译:工科数学专业学生的动机增长-基于游戏的学习的建议

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Training and capacity building for students in engineering programs, including developing competencies and skills in mathematics, have been well-established in literature. There is less known about lowering rates of desertion (understood as the non-completion of an academic program). While it is generally agreed that there are multiple causes (individual, institutional, and state), several authors suggest that low academic results and low motivation in an educational process are important causes. In the case of Santo Tomás University, the site of study for this research project, the desertion index in engineering programs is close to 45%. The course with the highest failure rates is introductory mathematics (offered in the first year). Given this context, this research project proposed innovative pedagogical strategies and mediations , targeting the motivation indexes of university-aged students enrolled in mathematics courses. Game-based learning and mixed methods were employed to design a set of two didactic strategies: (A) Kahoot Online Testing Tool, and (B) Online Crossword. The target population was represented by 20 students enrolled in a differential calculus course, as part of the first-year engineering program. For benchmarking purposes, the participants were given a diagnostic calculus test. Next, an adaptation of Instructional Material Motivation Survey was applied, which allowed me to measure the dimensions of attention, confidence, satisfaction, and relevance . The results demonstrated that the pedagogical innovation positively impacted student motivation. The most significant results include the importance of planning rigorous learning activities, incorporating problems from the real student environment, and the importance of offering immediate feedback.
机译:在工程领域中,对学生的培训和能力建设,包括发展数学能力和技能,在文献中已经很成熟。关于降低离职率的知识鲜为人知(被理解为未完成学术课程)。尽管人们普遍认为存在多种原因(个人,机构和州),但几位作者认为,学习过程中的低学业成绩和低积极性是重要原因。在圣托马斯大学(该研究项目的研究地点)的情况下,工程项目中的荒漠指数接近45%。失败率最高的课程是入门数学(第一年提供)。在这种情况下,本研究项目针对以数学为目标的大学生的学习动机提出了创新的教学策略和调解方法。基于游戏的学习和混合方法被用来设计一套两种教学策略:(A)Kahoot在线测试工具,和(B)Online填字游戏。作为第一年工程学计划的一部分,目标人群由20个攻读微积分课程的学生组成。为了进行基准测试,对参与者进行了诊断演算测试。接下来,应用了《教学材料动机调查》改编版,这使我能够衡量注意力,信心,满意度和相关性的维度。结果表明,教学创新对学生的学习动机产生了积极的影响。最重要的结果包括计划严格的学习活动,纳入实际学生环境中的问题的重要性以及提供即时反馈的重要性。

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