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Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games

机译:教与学的数字游戏:教育游戏的可用性和体验分析

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Desbravadores is a 3D game, available for web, which is about History. The game is in first person, with focus on survivor, where the player is a time traveler and needs to save old artifacts, which was lost in our history. To achieve this goal the team proposed an artifact whose interface simulates a time machine, able to take students/players to meaningful moments of different historical periods, immersing it in a realistic environment, initially in 3D and future in "virtual reality". Both are educational games for awake the interest of Brazilian students and be an interactive tool for teachers in classroom. This study set out to investigate the gameplay and usability of these two games, grounded on the concepts set out by Huizinga, Preece, Rogers and Sharp, and by observation the interactions that users engaged on laboratory tests.
机译:Desbravadores是一款3D游戏,可用于网络,与历史有关。游戏是第一人称视角的游戏,主要针对幸存者,玩家是时间旅行者,需要保存在我们的历史中丢失的旧文物。为了实现这一目标,团队提出了一种人工制品,其界面模拟了一个时光机,能够将学生/玩家带入不同历史时期的有意义时刻,并将其浸入现实环境中,最初以3D形式存在,然后以“虚拟现实”形式存在。两者都是唤醒巴西学生兴趣的教育游戏,并且是课堂教师的互动工具。这项研究基于Huizinga,Preece,Rogers和Sharp提出的概念,并观察了用户在实验室测试中的交互作用,旨在研究这两个游戏的游戏性和可用性。

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