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Textual vs. visual programming languages in programming education for primary schoolchildren

机译:小学生编程教育中的文字与视觉编程语言

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The purpose of this research is to compare textual programming languages and visual programming languages from the aspect of motivation. As a textual programming language, Processing programming language was used, and as visual programming languages, Scratch, a derivation of Scratch, Teaching materials offered by code.org, and LEGO Mindstorms EV3 were used. Teaching materials using the textual programming language, and those using the visual programming languages were developed separately. A trial experiment of programming education with the textual programming language was conducted to a cohort of seven primary schoolchildren. Trial experiments with the visual programming languages were conducted twice. In each of them, a cohort of eight primary schoolchildren participated. The motivation of the children was assessed using the questionnaire based on the ARCS (Attention, Relevance, Confidence, and Satisfaction) motivation model. The results with the visual programming languages suggested that the motivation scores of the children increased as the class progressed when visual programming languages were used. On the other hand, the results with Processing suggested that the variance of Satisfaction factor increased as the class progressed when textual programming languages were used, which further suggested that the Satisfaction scores of the children spread as the class progressed when textual programming languages were used.
机译:这项研究的目的是从动机的角度比较文本编程语言和视觉编程语言。作为文本编程语言,使用了处理编程语言,而作为视觉编程语言,使用了Scratch(Scratch的派生词),code.org提供的教材和LEGO Mindstorms EV3。使用文本编程语言的教材和使用视觉编程语言的教材是分别开发的。对一组七名小学生进行了使用文本编程语言进行编程教育的试验性实验。使用视觉编程语言进行了两次实验。他们每个人都有八名小学生参加。使用基于ARCS(注意力,相关性,信心和满意度)动机模型的调查表评估儿童的动机。视觉编程语言的结果表明,当使用视觉编程语言时,孩子的动机分数随着班级的进步而增加。另一方面,Processing的结果表明,使用文本编程语言时,满意度的方差随着班级的增长而增加,这进一步表明,使用文本编程语言时,儿童的满意度得分随着班级的增长而扩展。

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