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Inspecting Quality of Games Designed for Learning Programming

机译:检查用于学习编程的游戏的质量

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摘要

Educational games are specific piece of slow technology that enables students to enhance their competences through fun and play. Taking into account their features, games are widely used in diverse educational settings, including programming. This paper discusses findings of the empirical study that was carried out with an objective to examine quality of two educational games meant for learning programming concepts. Participants in the study were students from two Croatian higher education institutions. Subjective data was collected with pre- and post-use online questionnaires whereas objective data was gathered with reports in the form of in-game progress screenshots. The analysis of collected data uncovered: (1) to what extent students with diiferent background knowledge differ in their perception of programming and attitudes towards using games for educational purposes, and (2) which pragmatic and hedonic facets of quality are relevant for the assessment of games designed for learning programming.
机译:教育游戏是一项特殊的慢速技术,使学生能够通过娱乐和玩耍来增强自己的能力。考虑到它们的功能,游戏被广泛用于包括编程在内的各种教育环境中。本文讨论了实证研究的结果,该实证研究的目的是检验旨在学习编程概念的两种教育游戏的质量。该研究的参与者是来自两个克罗地亚高等教育机构的学生。主观数据是通过使用前和使用后的在线调查表收集的,而客观数据是通过游戏中进度屏幕截图的形式通过报告收集的。对收集到的数据的分析发现:(1)具有不同背景知识的学生在编程和对使用游戏进行教育的态度上有多大的差异;(2)哪些务实的和享乐的素质方面与以下方面的评估有关:专为学习编程而设计的游戏。

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