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Humanoid Robot Kick in Motion Ability for Playing Robotic Soccer

机译:人形机器人在运动机器人足球运动能力中踢球

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摘要

This work seeks to design and implement a humanoid robotic kick for situations where the robot is moving for the RoboCup simulation 3D robotic soccer league. It employs Reinforcement Learning (RL) techniques, namely the Proximal Policy Optimization (PPO) algorithm to create fast and reliable skills. The kick was divided into 6 cases according to initial conditions and separately trained for each of the cases. A series of kicks, both static and in motion, using two different gaits were developed. The kicks obtained show very high reliability and, when compared to state of the art kicks, displayed a very high time performance improvement. This opens the door to more dynamic games with faster kicks in the RoboCup simulation 3D league.
机译:这项工作旨在为机器人正在为Robocup模拟3D机器人足球联赛进行机器人而设计和实施人形机器人踢。 它采用强化学习(RL)技术,即近端策略优化(PPO)算法,以创建快速可靠的技能。 根据初始条件分为6例,并为每种病例分别培训6例。 开发了一系列静态和运动,使用两种不同的Gaits进行静态和运动。 获得的踢球率非常高的可靠性,并且与艺术状态相比,展示了非常高的时间性能改进。 这为更快的动态游戏打开了更多的动态游戏,在Robocup模拟3D联赛中踢了更快。

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