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Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games

机译:与增强现实和棋盘游戏学习的诉诸资源的公共空间

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This paper describes a learning activity using Augmented Reality (AR) which seeks to take advantage of the potential for learning about history and culture through exploration. This is represented by a garden in a university campus that affords visitors a scaffolded experience comprising a game-driven narrative in which visitors to the garden may assume the roles of different protagonists. In addition, we also sought to design a paper-based board-game for visitors who are not yet able to visit the garden in person. Both aspects of the learning activity - namely, the game-driven narratives in the actual garden as well as in the board-game equivalent - were piloted in December 2020. The study suggests that a combination of Augmented Reality, storyline and role-play could increase the probability of encounters with spontaneous elements in learners' local environments that encourage learning.
机译:本文介绍了使用增强现实(AR)的学习活动,这些活动旨在通过探索利用学习历史和文化的潜力。 这由大学校园里的花园代表,提供了游客的脚手架经验,包括一个游戏驱动的叙述,其中花园的游客可能会担任不同主角的角色。 此外,我们还试图为尚未亲自参观花园的游客设计一款以纸为基础的纸板游戏。 学习活动的两个方面 - 即,在2020年12月举行了实际花园和董事会游戏中的游戏驱动的叙事。该研究表明,增强现实,故事情节和角色扮演的组合可以 提高遇到遭遇的遭遇的概率,在学习者的当地环境中鼓励学习。

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