首页> 外文会议>International conference on games and learning alliance >Effects of Game-Based Learning on Academic Performance and Student Interest
【24h】

Effects of Game-Based Learning on Academic Performance and Student Interest

机译:基于游戏的学习对学习成绩和学生兴趣的影响

获取原文

摘要

The goal of this paper is to study whether Game-Based Learning (GBL) can be used to improve academic performance and engagement. We present an experiment based on the design and deployment of a Monopoly-like board game, in the context of a primary school Geography curriculum, and look for improvements in students' academic performance and will to learn, interest, and positive motivation. The paper examines if this game had a statistically significant influence on students' performance, as well as how performance and interest are related and how performance differs between boys and girls. Results from the quantitative analysis of the data were positive to all the research queries: students' performance improved substantially after the game, while, the strong correlation between the two variables that resulted made evident the relation between the students' interest and performance.
机译:本文的目的是研究是否可以使用基于游戏的学习(GBL)来提高学业成绩和参与度。我们在小学地理课程的背景下,提出了一个基于大富翁式棋盘游戏的设计和部署的实验,以期提高学生的学业成绩以及学习,兴趣和积极动机的意愿。本文研究了该游戏对学生的表现是否具有统计学上的显着影响,以及男孩和女孩之间的表现和兴趣如何相关以及表现如何不同。数据的定量分析结果对所有研究查询都是正面的:比赛后学生的成绩显着提高,而两个变量之间的强相关性则清楚地表明了学生的兴趣和成绩之间的关系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号