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The impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course in higher education

机译:基于比赛的学习(GBL)对高等教育中阿拉伯语语法课程学生的激励,参与和学术表现的影响

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The objective of this study was to evaluate the impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom response system; and the other a control group (n = 53) which was instructed using non-game-based methods. The game-based online assessment tool Kahoot! was used as a formative assessment method in the lectures, and a questionnaire was designed to measure motivation and engagement. The findings indicated that there were statistical differences in the benefit of the empiric group between the empiric and the control groups between the groups. Empirical group students showed more improved knowledge of the concepts taught on the Arabic language grammar course, and higher motivation than the students taught using the traditional strategy.
机译:本研究的目的是评估基于比赛的学习(GBL)对Ajman大学阿拉伯语语法课程的学生的动机,参与和学术表现的影响。利用对准经验设计的案例研究进行了该研究。受访者是107名学习者,分为两组:使用基于游戏的课堂响应系统的一个经验组(n = 54);而另一个使用非基于非游戏的方法指示的对照组(n = 53)。基于游戏的在线评估工具Kahoot!被用作讲座中的形成性评估方法,旨在调查衡量动力和参与。结果表明,在统计学和组之间的对照组之间具有统计学差异。实证群体学生表现出对阿拉伯语语法课程教授的概念的更高知识,比使用传统战略教授的学生更高的动机。

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