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Making as a Pathway to Foster Joyful Engagement and Creativity in Learning

机译:作为培养快乐学习和创造力的途径

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The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the introduction of creative and joyful production of artifacts in the learning processes. A variety of environments have been developed by researchers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the exploration of making principles towards the acquisition of 21st Century learning competences, by employing the state of the art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and entertainment technologies of the maker movement, and expected outcomes of putting them into practice under different spaces such as Hackers-paces, Makerspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technologies to support teaching and learning.
机译:作为促进快乐参与和创造力学习的途径的国际研讨会(Make2Learn)旨在讨论在学习过程中如何引入创造力和快乐的人工产物。研究人员开发了各种环境,以向年轻学生介绍制作原理。制定原则使他们能够在学习过程中培养共同创造力和欢乐并构建知识。通过让学生参与设计决策,他们开始以一种快乐的方式发展技术流利度和所需的能力。 Make2Learn旨在通过利用娱乐技术,新媒体,游戏,机器人,玩具和玩具等方面的最新技术,将国际研究人员,教育工作者,设计师和制造者聚集在一起,探索制作原理,以获取21世纪的学习能力。应用程序。主要目标是围绕这一主题领域建立一个研究社区。尤其是,Make2Learn旨在就创客运动的成熟实践和娱乐技术以及在不同空间(如Hackers-paces,Makerspaces,TechShops,FabLabs等)下付诸实践的预期结果进行批判性讨论。使我们能够更好地理解和提高Maker哲学的价值以及娱乐技术在支持教学方面的作用。

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