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Making as a Pathway to Foster Joyful Engagement and Creativity in Learning

机译:作为一种途径,促进学习中的快乐参与和创造力

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The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the introduction of creative and joyful production of artifacts in the learning processes. A variety of environments have been developed by researchers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the exploration of making principles towards the acquisition of 21st Century learning competences, by employing the state of the art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and entertainment technologies of the maker movement, and expected outcomes of putting them into practice under different spaces such as Hacker-spaces, Makerspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technologies to support teaching and learning.
机译:作为一种促进学习愉快参与和创造力的途径的国际研讨会(Make2Learn)旨在讨论在学习过程中引入创造性和快乐的工件的生产。研究人员已经开发了各种环境,为年轻学生介绍了原则。提出原则使他们能够在学习过程和构建知识方面促进共同创造力和快乐。通过涉及学生的设计决策,他们开始以快乐的方式开发技术流畅性和所需的能力。 Make2Learn旨在将国际研究人员,教育工作者,设计师和制造商汇集在一起​​,探索原则,以通过雇用娱乐技术,新媒体,游戏,机器人,玩具和玩具和玩具和玩具和玩具和所述应用程序。主要目标是在这个局部地区建立一个研究界。特别是,Make2Learn旨在制定关于制造商运动的良好实践和娱乐技术的关键讨论,以及将它们在诸如黑客空间,制造商,技术,Fablabs等不同空间下实践的预期结果让我们更好地了解和提高制造者哲学的价值和娱乐技术支持教学和学习的作用。

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