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My Program, My World: Insights from 1st-Person Reflective Programming in EUD Education

机译:我的程序,我的世界:EUD教育中第一人称反思性编程的见解

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An important factor underlying the entire EUD enterprise is how to incorporate basic computer programming in school curricula. Rapidly increasing initiatives towards this goal have typically explored two kinds of abilities associated with learning how to program: logical problem solving and digital (multimedia) storytelling. In this paper we report on an exploratory qualitative study with a group of middle school children from a one-semester computational thinking acquisition class. We combined three technologies with which participants: (ⅰ) created a game; (ⅱ) explored the representation of implicit and explicit meanings in their game; and (ⅲ) created a scripted asynchronous Web-based conversation with their teacher about their game. We concluded that this combination can not only introduce new forms of 1st-person expression through software in basic education, but also and more importantly give teachers and learners a lead into program reflection, one of the most powerful concepts in programming and computing.
机译:整个EUD企业的一个重要因素是如何将基本计算机编程纳入学校课程。为实现该目标而迅速增加的倡议通常探索了与学习编程相关的两种能力:逻辑问题解决和数字(多媒体)讲故事。在本文中,我们对来自一学期计算思维习得班的一组中学生进行了探索性定性研究。我们结合了参与者的三种技术:(ⅰ)创造了游戏; (ⅱ)探索游戏中隐性和显性含义的表示形式; (ⅲ)与老师就他们的游戏进行了脚本化的基于Web的异步对话。我们得出的结论是,这种结合不仅可以通过基础教育中的软件引入新的第一人称表达形式,而且更重要的是可以使教师和学习者更好地引导程序反射,这是编程和计算中最强大的概念之一。

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