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My Program, My World: Insights from 1st-Person Reflective Programming in EUD Education

机译:我的课程,我的世界:从eud教育中的第一人反映编程的见解

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An important factor underlying the entire EUD enterprise is how to incorporate basic computer programming in school curricula. Rapidly increasing initiatives towards this goal have typically explored two kinds of abilities associated with learning how to program: logical problem solving and digital (multimedia) storytelling. In this paper we report on an exploratory qualitative study with a group of middle school children from a one-semester computational thinking acquisition class. We combined three technologies with which participants: (i) created a game; (ii) explored the representation of implicit and explicit meanings in their game; and (iii) created a scripted asynchronous Web-based conversation with their teacher about their game. We concluded that this combination can not only introduce new forms of 1st-person expression through software in basic education, but also and more importantly give teachers and learners a lead into program reflection, one of the most powerful concepts in programming and computing.
机译:整个EUD企业的重要因素是如何在学校课程中纳入基本计算机编程。迅速增加这一目标的举措通常探讨了与学习如何编程相关的两种能力:逻辑问题解决和数字(多媒体)讲故事。在本文中,我们报告了一个来自一学期计算思维收购类的一群中学生的探索性定性研究。我们合并三项技术,参与者:(i)创建了一场比赛; (ii)探讨了他们游戏中隐含和明确含义的代表; (iii)与他们的老师创建了一个基于脚本的基于Web的对话。我们得出结论,这种组合不仅可以通过基础教育中的软件引入新形式的第一人称表达,而且更重要的是培养师和学习者将导致程序反思,编程和计算中最强大的概念之一。

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