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A Strategy to Present 2D Information within a Virtual Reality Application

机译:在虚拟现实应用程序中呈现2D信息的策略

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There is no Virtual Reality (VR) without immersion. It is responsible for giving the user a sense of presence in the virtual environment. The idea is to provide the user with the feeling of "being there"! In spite of recent advances, there are still VR applications that demand text (or other 2D) information for system control. In this case, current systems apply 2D graphical components to achieve such purposes. Actually, they "leave" the virtual environment and presents the text requirement in a 2D interface, such as a Web page. Only after, the user is moved back within the virtual environment. However, this procedure strongly conflicts with a virtual environment application, since it reduces the feeling of presence in a 3D space. Therefore, the aim of this paper is to present a new strategy to provide the user with text control information, without the need to move to other 2D environment. The objective is to preserve VR such important feature: immersion.
机译:没有沉浸感就没有虚拟现实(VR)。它负责为用户提供在虚拟环境中的存在感。这个想法是为用户提供“在那儿”的感觉!尽管有最近的进步,仍然有一些VR应用程序需要文本(或其他2D)信息来进行系统控制。在这种情况下,当前系统应用2D图形组件来实现这些目的。实际上,它们“离开”虚拟环境并在2D界面(例如网页)中显示文本要求。只有在此之后,用户才能在虚拟环境中移回。但是,此过程与虚拟环境应用程序强烈冲突,因为它减少了3D空间中的存在感。因此,本文的目的是提出一种新的策略,为用户提供文本控制信息,而无需转移到其他2D环境。目的是保留VR这样重要的功能:沉浸式。

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