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Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications

机译:教育中的增强与虚拟现实:使用增强现实/虚拟现实移动应用程序检查科学知识保留的探索性研究

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摘要

The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption. Although AR and VR technologies have been widely utilized in the educational domain, there remains a dearth of empirical research examining the differences in educational impact across AR and VR technologies. The purpose of our exploratory study was to address this gap in the literature by comparing AR and VR technologies with regard to their impact on learning outcomes, such as retention of science information. Specifically, we use a two-condition (AR vs. VR) between-subjects' design to test college students' science-knowledge retention in response to both auditory and visual information presented on a Samsung S4 smartphone app. Our results (iN = 109) suggest that VR is more immersive and engaging through the mechanism of spatial presence. However, AR seems to be a more effective medium for conveying auditory information through the pathway of spatial presence, possibly because of increased cognitive demands associated with immersive experiences. Thus, an important implication for design is that educational content should be integrated into visual modalities when the experience will be consumed in VR, but into auditory modalities when it will be consumed in AR.
机译:随着智能手机的普及,利用智能手机技术的增强现实(AR)和虚拟现实(VR)应用程序的传播有所增加。尽管AR和VR技术已在教育领域得到广泛应用,但仍缺乏实证研究来研究AR和VR技术在教育影响方面的差异。我们的探索性研究的目的是通过比较AR和VR技术对学习成果(如保留科学信息)的影响来解决文献中的这一空白。具体来说,我们使用两条件(AR与VR)的对象间设计来测试大学生的科学知识保留能力,以响应三星S4智能手机应用程序上呈现的听觉和视觉信息。我们的结果(N = 109)表明,VR通过空间存在的机制更具身临其境的魅力。但是,AR似乎是通过空间存在的途径传达听觉信息的一种更有效的媒介,这可能是因为与沉浸式体验相关的认知需求增加了。因此,对设计的重要意义在于,当在VR中使用体验时,应将教育内容整合到视觉模式中,而当在AR中使用时,应将其整合到听觉模式中。

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