首页> 外文期刊>Multimedia, IEEE Transactions on >A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications
【24h】

A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications

机译:基于生理学的QoE比较互动增强现实,虚拟现实和基于平板电脑的应用

获取原文
获取原文并翻译 | 示例
       

摘要

The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, academia and industry are now exploring applications in other domains such as health, learning and training. Key to the success of these new multimedia experiences is the understanding of a user's perceived quality of experience (QoE). Subjective user ratings have been the primary mechanism to capture insights into a user's experience. Such ratings have generally been captured post experience and reflected using a mean opinion score (MOS). However, user perception is multifactorial and subjective ratings alone do not express the true measure of an experience. As a result, recent efforts to capture QoE have included exploring the use of implicit metrics (e.g., physiological measures). This article presents the results of an experimental QoE evaluation and comparison of immersive applications delivered across three multimedia platforms. The platforms compared were augmented reality, tablet and virtual reality. The QoE methodology employed considered explicit (post-test questionnaire) and implicit (heart rate and electrodermal activity) assessment methods. The results indicate comparatively higher levels of QoE for users of the augmented reality and tablet platforms.
机译:经济实惠的头戴式显示技术的可用性促进了新的,潜在的沉浸式互动的多媒体体验。这些技术传统上专注于娱乐;然而,学术界和工业现在正在探索健康,学习和培训等其他领域的应用。这些新的多媒体经验的成功的关键是了解用户的感知体验质量(QoE)。主观用户评级是捕获用户体验的洞察的主要机制。这种评级通常已经被捕获的职位经验并使用平均意见分数(MOS)反映。然而,用户感知是多因素和主观评级,单独不表达真正的体验量度。因此,近期捕捉QoE的努力包括探索隐含度量的使用(例如,生理措施)。本文介绍了实验QoE评估的结果,并在三个多媒体平台上提供的沉浸式应用的比较。相比的平台是增强现实,平板电脑和虚拟现实。使用QoE方法考虑了明确(测试后问卷)和隐含(心率和电熨斗活动)评估方法。结果表明增强现实和平板电脑平台的用户的相对较高的QoE。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号