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A QoE evaluation of immersive augmented and virtual reality speech language assessment applications

机译:身临其境的增强和虚拟现实语音和语言评估应用程序的QoE评估

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The availability of affordable head-mounted displays has resulted in renewed interest in augmented reality (AR) and virtual reality (VR). This in turn has led to research into users' perceptions of quality in AR and VR environments. In this paper, the authors report the results of an experimental study that compared the user quality of experience (QoE) of an interactive and immersive speech and language assessment implemented in both AR and VR. To the best of the authors' knowledge, this is the first work that compares user QoE of VR and AR applications, in particular with a focus on applications in the speech and language domain. Subjective and objective data was captured to assess a user's QoE. Objective data, such as heart rate and electrodermal activity (EDA) was collected using consumer electronic devices such as the Fitbit and the PIP biosensor. Subjective data was captured using a user's self-reported ratings in a post-test questionnaire. The findings of this study demonstrate similar QoE ratings for both the AR and VR environments. The findings also suggest that users acclimatized to the AR environment more quickly than the VR environment.
机译:负担得起的头戴式显示器的出现,引起了人们对增强现实(AR)和虚拟现实(VR)的重新关注。反过来,这导致了对用户在AR和VR环境中对质量的看法的研究。在本文中,作者报告了一项实验研究的结果,该实验比较了在AR和VR中实施的交互式沉浸式语音和语言评估的用户体验质量(QoE)。据作者所知,这是比较VR和AR应用程序的用户QoE的第一篇著作,尤其是针对语音和语言领域的应用程序。捕获主观和客观数据以评估用户的QoE。使用诸如Fitbit和PIP生物传感器之类的消费电子设备收集诸如心率和皮肤电活动(EDA)等客观数据。在测试后问卷中使用用户的自我报告评分来捕获主观数据。这项研究的结果表明,AR和VR环境的QoE评分相似。研究结果还表明,用户比VR环境更快地适应了AR环境。

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