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A QoE evaluation of immersive augmented and virtual reality speech language assessment applications

机译:沉浸式增强和虚拟现实语音评估应用的QoE评估

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The availability of affordable head-mounted displays has resulted in renewed interest in augmented reality (AR) and virtual reality (VR). This in turn has led to research into users' perceptions of quality in AR and VR environments. In this paper, the authors report the results of an experimental study that compared the user quality of experience (QoE) of an interactive and immersive speech and language assessment implemented in both AR and VR. To the best of the authors' knowledge, this is the first work that compares user QoE of VR and AR applications, in particular with a focus on applications in the speech and language domain. Subjective and objective data was captured to assess a user's QoE. Objective data, such as heart rate and electrodermal activity (EDA) was collected using consumer electronic devices such as the Fitbit and the PIP biosensor. Subjective data was captured using a user's self-reported ratings in a post-test questionnaire. The findings of this study demonstrate similar QoE ratings for both the AR and VR environments. The findings also suggest that users acclimatized to the AR environment more quickly than the VR environment.
机译:经济实惠的头戴式显示器的可用性导致增强现实(AR)和虚拟现实(VR)的重新兴趣。这反过来导致用户在AR和VR环境中对用户的质量看。在本文中,作者报告了一个实验研究的结果,它将用户体验(QoE)的体验质量(QoE)进行了互动和沉浸式语音和语言评估,并在AR和VR中实施。据作者所知,这是比较VR和AR应用的用户QoE的第一项工作,特别是在语音和语言域中的应用。捕获主观和客观数据以评估用户的QoE。使用诸如Fitbit和PIP生物传感器的消费电子设备收集心率和电卸电子活动(EDA)的客观数据。在测试后问卷中使用用户的自我报告的评级捕获主观数据。本研究的结果表明了AR和VR环境的类似QoE评级。调查结果还表明,用户比VR环境更快地适应AR环境。

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