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Fostering Science Teachers#039; Design for Inquiry-Based Learning by Using a Serious Game

机译:通过认真的游戏促进科学教师的探究式学习设计

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There is wide consensus internationally amongst scientific communities that Inquiry-Based Learning can be employed to foster acquisition of clearly defined, 'certain' knowledge such as the conceptual foundations of a scientific discipline. Alternatively, it can be used to engage students with uncertainty, multiple perspectives and contestation through exploration of scientific problems. In order to enact inquiry-based learning effectively, science teachers need to be aware of how to design inquiry-based learning activities and the most effective ways of facilitating inquiry-based learning in the classroom. This paper, presents Sim AULA, a serious game for helping science teachers to create engaging activities for involving students in inquiry-based quests. The paper proposes a cyclical model comprising seven inquiry steps or phases and translates these steps into practical inquiry-based activities performed in the serious game. Sim AULA's overarching architecture is presented in the context of the in-game inquiry-based learning activities, which will be implemented and evaluated in a number of schools across Europe.
机译:在科学界之间,国际上已达成广泛共识,即基于查询的学习可用于促进获得明确定义的“某些”知识,例如科学学科的概念基础。另外,它可以通过探索科学问题来吸引不确定性,多角度和竞赛性的学生。为了有效地实施基于查询的学习,理科教师需要意识到如何设计基于查询的学习活动,以及在课堂上促进基于查询的学习的最有效方法。本文介绍了Sim AULA,这是一款严肃的游戏,可帮助理科教师开展吸引人的活动,使学生参与基于查询的任务。本文提出了一个包含七个查询步骤或阶段的循环模型,并将这些步骤转换为在严肃游戏中执行的基于查询的实际活动。 Sim AULA的总体架构是在游戏内基于查询的学习活动的背景下提出的,该活动将在欧洲的许多学校中进行实施和评估。

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