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Gamification for Internet Based Learning in Health Professions Education

机译:卫生职业教育中基于互联网的学习游戏化

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The main aim of this paper is to analyze the existing Internet-based learning (IBL) literature as it pertains to health professions education to draw on common interpretations, and to propose a framework to implement IBL within the area of health professions education. Central to our approach is the incorporation of gamification within IBL to promote greater levels of engagement and motivation and thus enhance the learning experience.
机译:本文的主要目的是分析现有的与卫生专业教育有关的基于互联网的学习(IBL)文献,以引用常见的解释,并提出在卫生专业教育领域实施IBL的框架。我们方法的核心是将游戏化整合到IBL中,以促进更大程度的参与和激励,从而增强学习体验。

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