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Learning, Engagement, and Virtual Worlds: Virtual Worlds Pedagogy and Learning Design

机译:学习,参与和虚拟世界:虚拟世界教学法和学习设计

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This paper aims to explore the research status of task design used in virtual worlds and the student's long-term engagement in the use of virtual worlds. Content analysis is conducted to investigate the common designed language activities in the research area. The results show that role-playing are the most common designed activities and Vygotsky's sociocultural theory was significantly used as the theoretical frameworks among the selected studies. However, only one of the studies examined students' further use of the virtual worlds beyond the experiment assigned time. This short paper might shed light on future exploration about the student's long term engagement in the virtual reality environments.
机译:本文旨在探讨虚拟世界中使用的任务设计的研究现状以及学生对虚拟世界使用的长期参与。进行内容分析以调查研究领域中常见的设计语言活动。结果表明,角色扮演是最常见的设计活动,在选定的研究中,维果茨基的社会文化理论被大量用作理论框架。但是,只有一项研究检查了学生在实验分配的时间以外对虚拟世界的进一步使用。这篇简短的论文可能会为将来关于学生在虚拟现实环境中的长期参与的探索提供启示。

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