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A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment

机译:自适应视频游戏康复的新方法-弱视治疗经验

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Self adaptive video games are important for rehabilitation at home. Recent works have explored different techniques with satisfactory results but these have a poor use of game design concepts like Challenge and Conservative Handling of Failure. Dynamic Difficult Adjustment with Help (DDA-Help) approach is presented as a new point of view for self adaptive video games for rehabilitation. Procedural Content Generation (PCG) and automatic helpers are used to a different work on Conservative Handling of Failure and Challenge. An experience with amblyopic children showed the proposal effectiveness, increasing the visual acuity 2-3 level following the Snellen Vision Test and improving the performance curve during the game time.
机译:自适应视频游戏对于在家中康复很重要。最近的工作探索了各种技术,并取得了令人满意的结果,但是这些技术很少使用游戏设计概念,例如“挑战”和“保守的失败处理”。借助帮助进行动态困难调整(DDA-Help)方法是一种用于康复的自适应视频游戏的新观点。过程性内容生成(PCG)和自动帮助程序用于关于失败和挑战的保守处理的另一项工作。弱视儿童的经验显示了该提案的有效性,在Snellen视觉测试后提高了2-3的视敏度,并改善了游戏过程中的性能曲线。

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