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The aesthetic experience of video games: A pluralistic approach.

机译:电子游戏的审美体验:一种多元化的方法。

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摘要

In this dissertation, I make a serious philosophic application of several aesthetic theories to the emerging medium of video games. I look at concepts such as the play of art, psychical distancing, and an experience, and apply each of these to a representative video game. Hence, I use a variety of aesthetic works, but apply these in a pluralistic manner. The thesis I defend is that a number of specific video games offer possibilities for aesthetic experience that can be comprehended through these traditional aesthetic theories. The purpose of my project is not a comparative one among these theories: I do not argue that any one of these is definitive in application to all video games. Instead, I hold these theories in tension by showing that each has practical merit in being applied to different games.;I use a variety of aesthetic approaches to argue that a specific game exemplifies the aesthetic value which is at the core of a particular theory. I apply John Dewey's notion of an experience as a single, distinctive whole consisting of parts in unity to the music-based game Rock Band. To consider the distance between the player of a video game and the game's content, I discuss Edward Bullough's theory of psychical distance and apply this concept to a violent game such as Grand Theft Auto IV. Finally, I consider Hans-Georg Gadamer's thoughts on the play of art and the connection of play to seriousness and apply these thoughts to a game which integrates a sense of playfulness with serious themes: Braid..
机译:在这篇论文中,我将几种美学理论在电子游戏的新兴媒介中进行了严肃的哲学应用。我研究了诸如艺术游戏,心理疏远和体验之类的概念,并将它们分别应用于代表性的视频游戏。因此,我使用了各种各样的美学作品,但是以多元化的方式加以运用。我捍卫的论点是,许多特定的视频游戏为审美体验提供了可能性,这些体验可以通过这些传统的审美理论来理解。我的项目的目的不是这些理论中的比较对象:我不认为其中任何一个在所有视频游戏中都是确定的。取而代之的是,我通过展示每种理论在应用于不同游戏中的实践价值来使这些理论处于紧张状态。我使用了多种美学方法来论证特定游戏体现了特定理论核心的美学价值。我将约翰·杜威(John Dewey)的体验概念应用到基于音乐的游戏“摇滚乐队”(Rock Band)中,作为一个单一而独特的整体,由多个部分组成。为了考虑视频游戏玩家与游戏内容之间的距离,我讨论了爱德华·布洛夫的心理距离理论,并将此概念应用于暴力游戏,例如《侠盗猎车手IV》。最后,我考虑汉斯-乔治·加达默尔(Hans-Georg Gadamer)关于艺术游戏的思想以及游戏与严肃性的联系,并将这些思想应用于将娱乐性与严肃主题结合的游戏:《辫子》。

著录项

  • 作者

    Bratkowski, Tad.;

  • 作者单位

    Southern Illinois University at Carbondale.;

  • 授予单位 Southern Illinois University at Carbondale.;
  • 学科 Philosophy.;Mass communication.;Aesthetics.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 216 p.
  • 总页数 216
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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