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IEEE International Conference on Serious Games and Applications for Health
IEEE International Conference on Serious Games and Applications for Health
召开年:
2013
召开地:
Braga(PT)
出版时间:
-
会议文集:
-
会议论文
热门论文
全部论文
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导出
1.
A virtual online environment for testing the effect of social and physical context on the effectiveness of health warning messages
机译:
用于测试社会和物理背景对健康警告信息有效性影响的虚拟在线环境
作者:
David Glance
;
Yeelah Berman
;
Simone Pettigrew
;
Michelle Jongenelis
;
Tanya Chikritzhs
;
Wenbin Liang
;
Iain S. Pratt
;
Terry Slevin
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Medical services;
Alcoholic beverages;
Biomedical imaging;
Navigation;
Cameras;
Analysis of variance;
2.
Neuromender∷FlexiBrains
机译:
Neuromender∷FlexiBrains
作者:
Shri Rai
;
Mohd Fairuz Shiratuddin
;
Mark Carriedo
;
Andrew Harrison
;
Khalid Saleh
;
Mike Newton
;
Robert Herne
;
David Blacker
;
Michelle Byrnes
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Australia;
Lead;
Databases;
Artificial neural networks;
3.
A serious game for children with speech disorders and hearing problems
机译:
为讲话障碍和听力问题的儿童进行严肃的比赛
作者:
Nahid Nasiri
;
Shervin Shirmohammadi
;
Ammar Rashed
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Speech;
Autism;
Speech recognition;
Games;
Auditory system;
Pediatrics;
Mobile communication;
4.
The effect of Virtual Reality in reducing preoperative anxiety in patients prior to arthroscopic knee surgery: A randomised controlled trial
机译:
虚拟现实在关节诊断前减少患者术前焦虑的影响:随机对照试验
作者:
Anitra Robertson
;
Riaz Khan
;
Daniel Fick
;
Willian B Robertson
;
DG Rajitha Gunaratne
;
Shanil Yapa
;
Vanessa Bowden
;
Hunter Hoffman
;
Ramesh Rajan
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Heart;
Headphones;
Atmospheric measurements;
Particle measurements;
Monitoring;
Biomedical monitoring;
Standards;
5.
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes
机译:
aspira:在mhealth应用程序中雇用严肃的游戏,以改善哮喘结果
作者:
Jamie Thomson
;
Chris Hass
;
Ivor Horn
;
Elizabeth Kleine
;
Stephanie Mitchell
;
Kevin Gary
;
Ishrat Ahmed
;
Derek Hamel
;
Ashish Amresh
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Monitoring;
Biomedical monitoring;
Pediatrics;
Pollution measurement;
Games;
6.
MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games
机译:
MPRL:康复游戏难度调整的多周期增强学习
作者:
Yoones A. Sekhavat
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Biological cells;
Silicon;
7.
Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical training
机译:
整合大数据分析,虚拟现实和ARAIG,以支持战术培训的恢复力评估和发展
作者:
Carolyn McGregor
;
Brendan Bonnis
;
Brodie Stanfield
;
Michael Stanfield
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Muscles;
Monitoring;
Biomedical monitoring;
Sociology;
Statistics;
Software;
Ear;
8.
A virtual environment for breast exams practice with Haptics and gamification
机译:
抗触发和游戏的乳房考试实践的虚拟环境
作者:
André Luiz Brazil
;
Aura Conci
;
Esteban Clua
;
Leonardo Kayat Bittencourt
;
Lúcia Blondet Baruque
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
biomedical engineering;
cancer;
medical computing;
patient diagnosis;
tumours;
virtual reality;
9.
A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy
机译:
一种严肃的游戏,为自闭症谱系障碍作为游戏治疗的工具
作者:
Alejandra Ornelas Barajas
;
Hussein Al Osman
;
Shervin Shirmohammadi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Medical treatment;
Ions;
Games;
10.
Universal tools for measuring games and learning: Dynamic causal nets
机译:
测量游戏和学习的普遍工具:动态因果网
作者:
Dominicus Tornqvist
;
Lian Wen
;
Jennifer Tichon
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Rain;
Complexity theory;
Aggregates;
11.
Fun-Knee?: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification
机译:
有趣的膝盖?:一款小说智能膝盖袖,可与娱乐全部膝盖恢复康复
作者:
Yang Qiu
;
Kun Man Li
;
Eng Chuan Neoh
;
Huiguo Zhang
;
Xin Yue Khaw
;
Xiuyi Fan
;
Chunyan Miao
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
bone;
computer games;
medical computing;
mobile computing;
patient rehabilitation;
sensors;
12.
Effects of reactive and strategic game mechanics in motion-based games
机译:
基于运动游戏的反应和战略游戏力学的影响
作者:
Aseel Berglund
;
Erik Berglund
;
Fabio Siliberto
;
Erik Prytz
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Tracking;
Gain measurement;
Energy states;
Visualization;
Interviews;
13.
NutritionRush - a serious game to support people with the awareness of their nutrition intake
机译:
营养学 - 一个严肃的游戏,以支持他们的营养摄入量的认识
作者:
René Baranyi
;
Bernhard Steyrer
;
Lukas Lechner
;
Gevher N. Agbektas
;
Nadja Lederer
;
Thomas Grechenig
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Prototypes;
Europe;
Focusing;
Games;
14.
Developing Virtual Patients with VR/AR for a natural user interface in medical teaching
机译:
在医学教学中为自然用户界面开发VR / AR的虚拟患者
作者:
Marjorie A. Zielke
;
Djakhangir Zakhidov
;
Gary Hardee
;
Leonard Evans
;
Sean Lenox
;
Nick Orr
;
Dylan Fino
;
Gautham Mathialagan
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Education;
Irrigation;
15.
Instrumented vest for postural reeducation
机译:
用于姿势的姿势的仪器背心
作者:
Pedro Carvalho
;
Sandro Queirós
;
António Moreira
;
José Henrique Brito
;
Fernando Veloso
;
Miguel Terroso
;
Nuno F. Rodrigues
;
Jo?o L. Vila?a
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Instruments;
Personnel;
Object recognition;
Medical services;
Cameras;
Tracking;
Skin;
16.
More attention, less deficit: Wearable EEG-based serious game for focus improvement
机译:
更多关注,缺乏缺陷:可携带的eeg为基于eeg的严肃游戏进行焦点改进
作者:
Alaa Eddin Alchalcabi
;
Amer Nour Eddin
;
Shervin Shirmohammadi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Electroencephalography;
Diseases;
Europe;
Irrigation;
Psychology;
Training;
Sensors;
17.
Positive design of smart interactive fabric artifacts for people with dementia
机译:
智能互动织物伪影的正面设计与痴呆症的人
作者:
Graham Mann
;
Giles Oatley
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Correlation;
Irrigation;
Databases;
18.
A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors
机译:
神经表达的中肢游戏的中风幸存者康复系统的可用性评价
作者:
Mohd Fairuz Shiratuddin
;
Shri Rai
;
Gowshik Murali Krishnan
;
Mike Newton
;
Xuequn Wang
;
Ferdous Sohel
;
David Blacker
;
Michelle Byrnes
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Australia;
Robot sensing systems;
Performance evaluation;
Irrigation;
Motion measurement;
Servers;
19.
Playing against dengue design and development of a serious game to help tackling dengue
机译:
打倒登革热设计和开发一场严肃的比赛,帮助解决登革热
作者:
Tiago Lima
;
Breno Barbosa
;
Carlos Niquini
;
Camila Araújo
;
Raquel Lana
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Europe;
Monitoring;
20.
Serious game on recognizing categories of waste, to support a zero waste recycling program
机译:
认识到废物类别的严重游戏,支持零废物回收计划
作者:
Balu M Menon
;
Unnikrishnan R
;
Alexander Muir
;
Rao R. Bhavani
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
environmental science computing;
recycling;
serious games (computing);
21.
Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation
机译:
机器人辅助的运动和认知后冲程康复
作者:
S. Heins
;
S. Dehem
;
V. Montedoro
;
B. Dehez
;
M. Edwards
;
G. Stoquart
;
F. Rocca
;
P.H. De Deken
;
M. Mancas
;
T. Lejeune
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Robots;
Trajectory;
Regulators;
Atmospheric measurements;
Particle measurements;
22.
An. - An interactive full body exercise experience for patients suffering from Ankylosing Spondylitis
机译:
一个。 - 患有强直性脊柱炎的患者的互动全身运动经验
作者:
Jayati Bandyopadhyay
;
Girish Dalvi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
biomechanics;
diseases;
23.
A paradigm for the development of serious games for health as benefit delivery systems
机译:
作为福利交付系统发展严重游戏的范式作为福利交付系统
作者:
Gary Ushaw
;
Janet Eyre
;
Graham Morgan
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Urban areas;
Testing;
24.
Piloting mobile mixed reality simulation in paramedic distance education
机译:
在护理人员远程教育中驾驶移动混合现实模拟
作者:
James Birt
;
Emma Moore
;
Michael A. Cowling
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Mobile communication;
Face;
Atmospheric modeling;
Training;
Context;
Visualization;
25.
Precision of control as a function of control scheme: Implications for serious exertion games from a Flow perspective
机译:
控制精度作为控制方案的函数:从流动视角下对严重劳动游戏的影响
作者:
Erandi Lakshika
;
Michael Barlow
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Buildings;
Context;
Xenon;
Sensitivity;
26.
Detecting and exploiting periodicity in activity classification
机译:
检测和利用活动分类中的周期性
作者:
Liana E. Taylor
;
Umran A. Abdulla
;
Michael G. Barlow
;
Ken Taylor
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Feature extraction;
Correlation;
Data mining;
Testing;
27.
Developing serious games to promote cognitive abilities for the elderly
机译:
开发严肃的游戏,促进老人的认知能力
作者:
Hongmei Chi
;
Edward Agama
;
Zornitza Genova Prodanoff
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2017年
关键词:
Games;
Senior citizens;
Computers;
Human computer interaction;
Recruitment;
Color;
28.
Evaluation of interprofessional learning among medical and pharmacy students using a virtual patient simulation
机译:
使用虚拟患者模拟评估医学和药房学生争议学习的评估
作者:
Nataly D. Martini
;
Craig S. Webster
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Teamwork;
Medical diagnostic imaging;
Education;
Safety;
Tools;
29.
A serious virtual reality game to train spatial cognition for medical ultrasound imaging
机译:
一个严肃的虚拟现实游戏,用于培训医疗超声成像的空间认知
作者:
Benjamin Byl
;
Matthias Süncksen
;
Michael Teistler
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Erbium;
Games;
Biomedical imaging;
Ultrasonic imaging;
Cognition;
Training;
30.
Activation game for older adults — Development and initial user experiences
机译:
老年人的激活游戏 - 开发和初始用户体验
作者:
Sari Merilampi
;
Antti Koivisto
;
Johanna Virkki
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Senior citizens;
Heart;
Mice;
Medical services;
Layout;
Acceleration;
31.
Applying personas in designing exergames for knee arthrosis
机译:
在设计Exergams的膝关节关节施用角色
作者:
Kimmo Tarkkanen
;
Werner Ravyse
;
Niina Katajapuu
;
Teppo Saarenp??
;
Mika Luimula
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Interviews;
Business;
Osteoarthritis;
Senior citizens;
Pain;
32.
Foodie Moodie: A crowdsourcing platform for interrelating food with mood
机译:
Foodie Moodie:一个众群平台,用于与情绪相互关联
作者:
MennatAllah Nader ElSayed
;
Slim Abdennadher
;
Fatema Mohsen Gabr
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Mood;
Games;
Crowdsourcing;
Databases;
Computer science;
Electronic mail;
Land mobile radio;
33.
Exploring possibilities to partially transform simulation exercises into interactive games on OpenWHO.org digitizing live role-playing game exercises online for epidemics and health emergency work
机译:
探索在OpenWho.org互动游戏中部分地转换模拟练习的可能性数字化现场角色播放游戏在线进行流行病和健康紧急工作
作者:
Christiane Hagedorn
;
Heini Utunen
;
Jan Renz
;
Christoph Meinel
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Training;
Games;
Influenza;
Task analysis;
Vaccines;
Internet;
34.
Technological interventions to increase mobility of older adults with dementia
机译:
增加老年人痴呆症的动员的技术干预措施
作者:
Naemi Luckner
;
Fares Kayali
;
Peter Purgathofer
;
Katharina Werner
;
Matei Capatu Victoria
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Dementia;
Conferences;
Prototypes;
Personnel;
Privacy;
Stakeholders;
35.
A VR ecosystem for telemedicine and non-intrusive cognitive and affective assessment
机译:
远程医疗和非侵入性认知和情感评估的VR生态系统
作者:
Sonja Schmer Galunder
;
Jeremy F. Gottlieb
;
Jack Ladwig
;
Josh Hamell
;
Peter K. Keller
;
Peggy Wu
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
NASA;
Mars;
Ecosystems;
Psychology;
Virtual environments;
Manganese;
36.
Mobile gaming in gyms — Can fitness and games join together?
机译:
健身房的手机游戏 - 可以健身和游戏加入吗?
作者:
Erkki Siira
;
Juha H?iki?
;
Elina Annanper?
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Currencies;
Land mobile radio;
Legged locomotion;
Couplings;
Market research;
Training;
37.
A cloud-based platform for effective supervision of autonomous home rehabilitation through exer-games
机译:
基于云的平台,通过exer-games有效监督自主房屋康复
作者:
N. Alberto Borghese
;
Manuel Pezzera
;
Renato Mainetti
;
Jacopo Essenziale
;
Roberta Cazzaniga
;
Barbara Reggiori
;
Simone Mercurio
;
Paolo Confalonieri
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Avatars;
Market research;
Monitoring;
Databases;
Tools;
Image color analysis;
38.
HIC: An interactive and ubiquitous home controller system for the smart home
机译:
HIC:智能家居的互动和无处不在的家庭控制器系统
作者:
Simone Pizzagalli
;
Daniele Spoladore
;
Sara Arlati
;
Marco Sacco
;
Luca Greci
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Graphical user interfaces;
Smart homes;
Home appliances;
Image recognition;
Sensors;
Task analysis;
Cloud computing;
39.
Tracking of small animals in laboratory An application of CUDA technology for the optimization of computer vision algorithms
机译:
追踪实验室小型动物的应用于计算机视觉算法优化的应用
作者:
Duarte Duque
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Animals;
Monitoring;
Task analysis;
Tracking;
Three-dimensional displays;
Lighting;
Image segmentation;
40.
Identifying opportunities for AI applications in healthcare — Renewing the national healthcare and social services
机译:
确定AI在医疗保健中的AI应用的机会 - 更新国家医疗保健和社会服务
作者:
Pasi Tyrv?inen
;
Minna Silvennoinen
;
Karoliina Talvitie-Lamberg
;
Anniina Ala-Kitula
;
Reija Kuorem?ki
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Artificial intelligence;
Conferences;
Technological innovation;
Stakeholders;
Hospitals;
Design methodology;
41.
“But do they like it?” Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents
机译:
“但他们喜欢它吗?”青少年公共卫生视频游戏干预的参与者满意度和游戏体验
作者:
Kimberly Hieftje
;
Tyra Pendergrass
;
Erika Montanaro
;
Tassos Kyriakides
;
Orli Florsheim
;
Lynn Fiellin
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Interviews;
Avatars;
Risk management;
Tools;
Recruitment;
Synthetic aperture sonar;
42.
Usability testing games for prosthetic training
机译:
用于假肢培训的可用性测试游戏
作者:
Peter A. Smith
;
Matt Dombrowski
;
Ryan Buyssens
;
Paul Barclay
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Flexible printed circuits;
Usability;
Fingers;
Nose;
Prosthetics;
Visualization;
43.
Application of virtual reality for the treatment of Strabismus and Amblyopia
机译:
虚拟现实在斜视治疗和弱视的应用
作者:
Arata Andrade Saraiva
;
Alexandre Tolstenko Nogueira
;
N. M. Fonseca Ferreira
;
Antonio Valente
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Muscles;
Central nervous system;
Visualization;
Parallel processing;
Lenses;
Virtual environments;
44.
Assessing the validity of in-game stepping performance data from a kinect-based fall prevention exergame
机译:
评估基于Kinect的堕落Exergame的游戏内逐步绩效数据的有效性
作者:
Jaime A. Garcia
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Task analysis;
Reliability;
Training;
Senior citizens;
Data collection;
Aging;
45.
Tennis serve correction using a performance improvement platform
机译:
网球使用性能改进平台进行修正
作者:
R. Dhinesh
;
S. P. Preejith
;
Mohanasankar Sivaprakasam
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Sensors;
Training;
Games;
Hardware;
Software;
Kinetic theory;
46.
Gamification and virtual reality for teaching mobile x-ray imaging
机译:
用于教学X射线成像的游戏和虚拟现实
作者:
Matthias Süncksen
;
Henner Bendig
;
Michael Teistler
;
Markus Wagner
;
Oliver Johannes Bott
;
Klaus Dresing
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Task analysis;
Diagnostic radiography;
Training;
Games;
X-ray imaging;
Virtual reality;
47.
Personalized dynamic phantom of the right and left ventricles based on patient-specific anatomy for echocardiography studies — Preliminary results
机译:
基于患者特异性解剖学对超声心动图研究的个性化动态幽灵和左心室 - 初步结果
作者:
Jo?o Gomes-Fonseca
;
Pedro Morais
;
Sandro Queirós
;
Fernando Veloso
;
António C. M. Pinho
;
Jaime C. Fonseca
;
Jorge Correia-Pinto
;
Jo?o L. Vila?a
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Phantoms;
Solid modeling;
Heart;
Ultrasonic imaging;
Valves;
Three-dimensional displays;
Imaging phantoms;
48.
FAND: A shareable gesture based foot interface device
机译:
fand:基于可共享的手势的脚接口设备
作者:
Rohit Gupta
;
Girish Dalvi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Task analysis;
Foot;
Performance evaluation;
Prototypes;
Computers;
Physiology;
Keyboards;
49.
NudgeEntrance: Domestic intervention to change hand washing behaviour
机译:
nigedentrance:国内干预改变洗手行为
作者:
Malay Dhamelia
;
Girish Dalvi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Interviews;
Pediatrics;
Task analysis;
Infectious diseases;
Pathogens;
50.
About the sound of bananas — Anti rules for audio game design
机译:
关于香蕉的声音 - 录音设计的反规则
作者:
Michael Urbanek
;
Peter Fikar
;
Florian Güldenpfennig
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Task analysis;
Prototypes;
Visualization;
Guidelines;
Human computer interaction;
51.
Position based catheterization and angiography simulation
机译:
基于位置的导管和血管造影仿真
作者:
Zhihao Zuo
;
Weixin Yinling Qian
;
Xiangyun Liao
;
Pheng-Ann Heng
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
blood vessels;
cardiovascular system;
catheters;
diagnostic radiography;
digital simulation;
elasticity;
interactive systems;
medical computing;
medical image processing;
radiology;
52.
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents
机译:
让您发挥作用的奖励:货币奖励,虚拟点和社会奖励对实质依赖和非依赖青少年的持久性的效果
作者:
Marierose M.M. van Dooren
;
Valentijn T. Visch
;
Renske Spijkerman
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Sensitivity;
Face;
Brain;
Design engineering;
Entertainment industry;
Medical services;
53.
Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games
机译:
基于严重游戏的恢复和评估上肢电机功能的框架
作者:
Edwin Daniel O?a
;
Carlos Balaguer
;
Alberto Jardón
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Tracking;
Medical treatment;
Tools;
Biomechanics;
Software;
54.
It is not rocket science. It is collaborative play for old and young!
机译:
它不是火箭科学。它是老年和年轻的合作效力!
作者:
Moritz Ruehrlinger
;
Fabiola Gattringer
;
Barbara Stiglbauer
;
Juergen Hagler
;
Michael Lankes
;
Clemens Holzmann
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Collaboration;
Prototypes;
Senior citizens;
Electronic mail;
Media;
Psychology;
55.
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly
机译:
结合骨骼跟踪和虚拟现实对老年人的基于比赛的堕落训练
作者:
William L. Raffe
;
Jaime A. Garcia
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Avatars;
Visualization;
Tracking;
Training;
Senior citizens;
56.
Developing a serious game for the elderly to do physical and cognitive hybrid activities
机译:
为老年人开发一个严肃的比赛,以进行身体和认知的混合活动
作者:
Yu-Hsiang Lin
;
Hui-Fen Mao
;
Yun-Cheng Tsai
;
Jui-Jen Chou
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Senior citizens;
Rhythm;
Training;
Two dimensional displays;
Color;
Sensors;
57.
Gamifying an Exergame Co-DesignWorkshop — Playful involvement of experts in the design process o balance training exergames
机译:
Gamify Axergame Co-Designworkshop - 在设计过程中俏皮参与Operts o平衡培训Exergames
作者:
Louise Petersen Matjeka
;
Dag Svan?s
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Conferences;
Training;
Avatars;
Computer science;
Cognition;
58.
Exploring medical cyberlearning for work at the human/technology frontier with the mixed-reality emotive virtual human system platform
机译:
用混合现实情感虚拟人体系统平台探索人类/技术边疆的医疗网络算法
作者:
Marjorie A. Zielke
;
Djakhangir Zakhidov
;
Gary M. Hardee
;
Jithin Pradeep
;
Leonard Evans
;
Zahra Lodhi
;
Kevin Zimmer
;
Eric Ward
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Solid modeling;
Education;
Biomedical imaging;
Tools;
Robots;
Augmented reality;
59.
Identifying bottlenecks in work processes: Elderly care
机译:
识别工作流程中的瓶颈:老年人护理
作者:
Hanna-Leena Huttunen
;
Raija Halonen
;
Denzil Ferreira
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Sensors;
Medical services;
Senior citizens;
Interviews;
Aging;
Wireless sensor networks;
Monitoring;
60.
A model for integrating human computing into commercial video games
机译:
将人类计算集成到商业视频游戏中的模型
作者:
Corey Clark
;
Ira Greenberg
;
Myque Ouellette
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Computational modeling;
Analytical models;
Guidelines;
Cancer;
Tools;
Crowdsourcing;
61.
Gamification strategies in weight control applications, where “losing (weight) is winning”
机译:
体重控制应用中的游戏策略,其中“失去(重量)获胜”
作者:
Inga Freire Saboia
;
Ana Margarida Almeida
;
Cláudia Pernencar
;
Ana Isabel Veloso
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Obesity;
Weight control;
Tools;
Task analysis;
Avatars;
Europe;
62.
A framework for the integration of serious games and the Internet of Things (IoT)
机译:
一个框架,用于整合严肃的游戏和事物互联网(物联网)
作者:
John Henry
;
Stephen Tang
;
Martin Hanneghan
;
Chris Carter
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Topology;
Middleware;
Network topology;
Internet of Things;
Servers;
Merging;
63.
Real-time stealth intervention for motor learning using player flow-state
机译:
使用球员流动状态的汽车学习实时隐形干预
作者:
Ramin Tadayon
;
Ashish Amresh
;
Troy McDaniel
;
Sethuraman Panchanathan
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Real-time systems;
Training;
Task analysis;
Measurement;
Cameras;
Physiology;
64.
Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures
机译:
姿态控制的互动音乐游戏练习手工疗法,学习节奏和旋律结构
作者:
Joyce Horn Fonteles
;
Yvens Reboucas Serpa
;
Rafael Garcia Barbosa
;
Maria Andreia Formico Rodrigues
;
Maria Socorro Pequeno Leite Alves
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Medical treatment;
Thumb;
Rhythm;
Electronic mail;
65.
A method to study purposeful game design process
机译:
一种研究有目的的游戏设计过程的方法
作者:
Sandeep Athavale
;
Girish Dalvi
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Protocols;
Encoding;
Task analysis;
Interviews;
Cognition;
Prototypes;
66.
Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation
机译:
自适应游戏和难度调整在赌博的上肢康复中
作者:
Joana F. Pinto
;
Henrique R. Carvalho
;
Goncalo R. R. Chambel
;
Jo?o Ramiro
;
Afonso Goncalves
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Clocks;
Tools;
Patient rehabilitation;
Boats;
67.
Measuring the impact of reinforcement learning on an electrooculography-only computer game
机译:
测量钢筋学习对电覆盖电脑游戏的影响
作者:
Joao Perdiz
;
Luís Garrote
;
Gabriel Pires
;
Urbano J. Nunes
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Electrooculography;
Learning (artificial intelligence);
Roads;
Calibration;
Electric potential;
Electroencephalography;
68.
CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder
机译:
Coasd:桌面游戏,支持自闭症谱系障碍的用户的协同工作
作者:
Greis Francy M. Silva-Calpa
;
Alberto B. Raposo
;
Maryse Suplino
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Collaboration;
Games;
Task analysis;
Collaborative work;
Autism;
Tools;
Automobiles;
69.
Segmentation of kidney and renal collecting system on 3D computed tomography images
机译:
3D计算机断层扫描图像上肾脏和肾脏收集系统的分割
作者:
Bruno Oliveira
;
Helena R. Torres
;
Sandro Queirós
;
Pedro Morais
;
Jaime C. Fonseca
;
Jan Dhooge
;
Nuno F. Rodrigues
;
Jo?o L. Vila?a
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Kidney;
Image segmentation;
Computed tomography;
Splines (mathematics);
Training;
Active contours;
Standards;
70.
Imaginator: A virtual reality based game for the treatment of sensory processing disorders
机译:
想象力:基于虚拟现实的游戏,用于治疗感官加工障碍
作者:
Henrique S. Rossi
;
Sibele M. dos Santos
;
Raquel O. Prates
;
Renato A. C. Ferreira
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Virtual reality;
Visualization;
Electroencephalography;
Head;
Performance evaluation;
Task analysis;
71.
Flow adaptation in serious games for health
机译:
健康严重游戏中的流动适应
作者:
Tomás Alves
;
Sandra Gama
;
Francisco S. Melo
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Physiology;
Brain modeling;
Task analysis;
Electroencephalography;
Heart rate;
Atmospheric measurements;
72.
DiaBeaThis — A gamified self-tracking portal to support people suffering from diabetes mellitus to control their blood glucose level
机译:
DiaBeathis - 一种娱乐自动跟踪门户,用于支持患有糖尿病的人来控制血糖水平
作者:
René Baranyi
;
Rainer Willinger
;
Nadja Lederer
;
Florian Walcher
;
Thomas Grechenig
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Diabetes;
Sugar;
Games;
Blood;
Insulin;
Prototypes;
Documentation;
73.
SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys
机译:
SQT:健康相关的游戏在线调查中的受访者行为和响应质量的自动测量工具
作者:
Christoph Wimmer
;
Stefan Biegler
;
Johannes Harms
;
Karin Kappel
;
Thomas Grechenig
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Tools;
Games;
Data integrity;
Measurement errors;
Psychology;
Visualization;
Medical services;
74.
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults
机译:
评估沉浸式虚拟超市的可用性,以实现老年患者的认知康复:年轻成年人的试验研究
作者:
Marta Mondellini
;
Simone Pizzagalli
;
Luca Greci
;
Marco Sacco
;
Sara Arlati
;
Giancarlo Ferrigno
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Usability;
Task analysis;
Senior citizens;
Navigation;
Training;
Statistics;
75.
Interactive game for children with difficulty crossing the midline
机译:
儿童互动游戏难以穿越中线
作者:
Jonathan Jacobs
;
Japie Greef
;
Reolyn Heyman
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Medical treatment;
Virtual reality;
Training;
Neuroplasticity;
Task analysis;
Tools;
76.
Testing methods for mobile game development a case study on user feedback in different development phases
机译:
移动游戏开发的测试方法对不同发展阶段的用户反馈的案例研究
作者:
Elina Annanper?
;
Jani Yli-Kantola
;
Tanja Sauvola
;
Samuli Heinonen
;
Erkki Siira
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Testing;
Land mobile radio;
Software;
Companies;
Automation;
Industries;
77.
EPICSAVE — Enhancing vocational training for paramedics with multi-user virtual reality
机译:
epicsave - 通过多用户虚拟现实增强对护理人员的职业培训
作者:
Jonas Schild
;
Dieter Lerner
;
Sebastian Misztal
;
Thomas Luiz
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Solid modeling;
Medical diagnostic imaging;
Tools;
Prototypes;
Vocational training;
78.
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field
机译:
打破基于游戏的障碍,为积极老化和健康的生活方式进行了一个定性访谈与田间专家的研究
作者:
Liliana Vale Costa
;
Ana Isabel Veloso
;
Michael Loizou
;
Sylvester Arnab
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Aging;
Interviews;
Industries;
Media;
Psychology;
Human computer interaction;
79.
Dimensions of personalization in a narrative pedagogical simulation for Alzheimer's caregivers
机译:
Alzheimer护理人员叙事教学模拟中个性化的维度
作者:
Lucie A. Chauveau
;
Nicolas Szilas
;
Anna Laura Luiu
;
Frédéric Ehrler
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Adaptation models;
Alzheimer's disease;
Training;
Heuristic algorithms;
80.
Design, development and usability test of serious games related to genetics
机译:
与遗传学相关的严重游戏的设计,开发和可用性测试
作者:
Renato Mainetti
;
Serena Oliveri
;
Ilaria Cutica
;
Alessandra Gorini
;
Silvia Gaspardo
;
N. Alberto Borghese
;
Gabriella Pravettoni
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Rabbits;
DNA;
Diseases;
Usability;
Testing;
81.
A usability evaluation of a mobile exergame for ankle joint exercises
机译:
用于踝关节锻炼的移动Exergame的可用性评估
作者:
Daniel Steffen
;
Markus Muhm
;
Corinna Christmann
;
Gabriele Bleser
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2018年
关键词:
Games;
Foot;
Read only memory;
Pain;
Wireless communication;
Calibration;
Mobile handsets;
82.
Motivating elderly to exercise - recreational virtual environment for indoor biking
机译:
促使老年人锻炼 - 室内骑自行车的娱乐虚拟环境
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
83.
A 3D serious game for medical students training in clinical cases
机译:
临床病例中医学生的3D严重比赛
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
84.
Questions for Serious Game development for success
机译:
成功的严重游戏发展问题
作者:
Joshua Peery
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Games;
Education;
Medical services;
Entertainment industry;
Media;
Context;
Interviews;
85.
eMot-iCan: Design of an assessment game for emotion recognition in players with Autism
机译:
Encor-ICAN:患有自闭症球员情感认同评估游戏的设计
作者:
Deborah Sturm
;
Ed Peppe
;
Bertram Ploog
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Games;
Emotion recognition;
Autism;
Testing;
Buildings;
Mouth;
Shape;
86.
Serious games for the cognitive stimulation of elderly people
机译:
认知刺激老年人的严肃游戏
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
87.
How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game
机译:
您想如何获得奖励?在认知培训益智游戏中向大五个人格特质与奖励争论有关
作者:
Aniket Nagle
;
Robert Riener
;
Peter Wolf
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Games;
Training;
Animation;
Linear regression;
Cost accounting;
Switches;
Pressing;
88.
Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failure
机译:
Kid-Ney的旅程:一种支持慢性肾功能衰竭人的治疗选择的游戏
作者:
Anne Carlijn Vis
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Games;
Kidney;
Diseases;
Senior citizens;
Decision making;
Medical diagnostic imaging;
Hospitals;
89.
Robust phoneme recognition for a speech therapy environment
机译:
语音疗法环境的强大音素识别
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
90.
Kidney segmentation in 3D CT images using B-Spline Explicit Active Surfaces
机译:
使用B样条曲线显式有源表面的3D CT图像中的肾分割
作者:
Helena R. Torres
;
Bruno Oliveira
;
Sandro Queirós
;
Pedro Morais
;
Jaime C. Fonseca
;
Jan Dhooge
;
Nuno F. Rodrigues
;
Jo?o L. Vila?a
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Kidney;
Image segmentation;
Computed tomography;
Splines (mathematics);
Image edge detection;
Shape;
Surgery;
91.
Enhancing Combat Medic training with 3D virtual environments
机译:
增强3D虚拟环境的战斗法培训
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
92.
A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder
机译:
一种完全可定制的卡车驾驶模拟器,用于照顾患有创伤后应激障碍的人
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
93.
A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental health
机译:
自然运动界面:其对社会媒体慈善活动的影响和用法的影响,以获得心理健康
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
94.
A serious game to improve posture and spinal health while having fun
机译:
一个严肃的游戏,以改善姿势和脊柱健康的乐趣
作者:
Maria Andréia F. Rodrigues
;
Daniel V. Macedo
;
Herleson P. Pontes
;
Yvens R. Serpa
;
Ygor R. Serpa
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Games;
Three-dimensional displays;
Haptic interfaces;
Computers;
Performance evaluation;
Testing;
Animation;
95.
The design process of an e-Health project: Applying the HSI framework for interface analysis
机译:
电子健康项目的设计过程:应用HSI框架进行界面分析
作者:
Cláudia Pernencar
;
Teresa Rom?o
;
Gra?a Rocha Sim?es
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Diseases;
Monitoring;
Context;
Biomedical monitoring;
Technological innovation;
Pain;
96.
Force modeling and gamification for Epidural Anesthesia training
机译:
硬膜外麻醉培训的力量建模与游戏
作者:
André Luiz Brazil
;
Aura Conci
;
Esteban Clua
;
Noel Rodriguez-Hernandez
;
Leonardo Kayat Bittencourt
;
Reinaldo Rodriguez Ramos
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Needles;
Anesthesia;
Games;
Haptic interfaces;
Force;
Training;
Immune system;
97.
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes
机译:
基于比赛的游戏的设计,实施和评估,针对拉丁裔儿童改善肥胖结果
作者:
Ashish Amresh
;
Rahul Salla
;
Madhumita Sinha
;
Rebecca Birr
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
关键词:
Pediatrics;
Obesity;
Games;
Avatars;
Hospitals;
Urban areas;
Clinical trials;
98.
User experience design considerations for healthcare games and applications
机译:
用户体验医疗游戏和应用程序的设计考虑因素
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
99.
Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities
机译:
在活动序列期间,对严重游戏和虚拟环境的架构和虚拟环境的架构
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
100.
Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME Portal
机译:
除了有趣和游戏之外:迈向预防预测学生的自适应和紧急学习平台
会议名称:
《IEEE International Conference on Serious Games and Applications for Health》
|
2016年
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