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Interactive Motion Recovery of Chinese Kung-Fu for Computer Games

机译:电脑游戏中中国功夫的互动运动回收

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摘要

As a kind of Chinese culture, Chinese Kung-fu has been very popular in movies and TV programs and attracted the interest of people all over the world. The paper address the problem to recover Chinese Kung-fu from video sequence for further use in computer games. Human motion capture for animation and VR has reached a level of capturing real motion data from people using various visual and non-visual sensors. However, most of the available systems require special devices and environment, or even attach extra things onto an actor. To realize a personal system, this paper developed a general software to acquire arbitrary motion from a video sequence. A general 3D articulate human model with changeable size, color and surface shape is prepared. This model is then driven either automatically or manually to match with the moving body in the consecutive image frames. This matching starts from key frames that contain key poses. A specific orientation interpolation is used to get the motion status in in-between frames and finally a smooth motion is obtained. This approach is suitable for personal use to meet wide needs of human motion acquisition.
机译:作为一种中国文化,中国功夫在电影和电视节目中非常受欢迎,吸引了世界各地人民的兴趣。本文解决了从视频序列中恢复中文功夫的问题,以便在计算机游戏中进一步使用。动画和VR的人类运动捕获已达到使用各种视觉和非视传感器的人员捕获真实运动数据的水平。但是,大多数可用系统都需要特殊的设备和环境,甚至将额外的东西附加到演员上。为了实现个人系统,本文开发了一种从视频序列获取任意运动的一般软件。使用可变的尺寸,颜色和表面形状进行一般的3D表达人模型。然后自动地或手动驱动该模型以与连续图像帧中的移动体匹配。此匹配从包含密钥姿势的关键帧开始。使用特定的方向插值用于在帧之间获得运动状态,并且最终获得平滑运动。这种方法适合个人用来满足人类运动采集的广泛需求。

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