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Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player

机译:电脑代理与化身:对由电脑或其他玩家控制的互动游戏角色的反应

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Computer and videogames often require that users interact with other characters on the screen that represent other real people or characters that are controlled by computer code running within the game. The difference between game play with other avatars (player-controlled characters) or agents (characters controlled by the computer) may influence the engagement a game player experiences. This study investigated the effects of agency (avatar versus agent) and the type of gaming activity (competition versus cooperation) on physiological arousal and subjective evaluation of play. A 2 (avatar, agent)×2 (competition, cooperation) within-subject experiment was conducted (N=32). Players exhibited greater physiological arousal to otherwise identical interactions when other characters were introduced as an avatar rather than an agent. Furthermore, the co-player's source of agency interacted with the type of gaming activity. The results have implications for understanding how different forms of representation in virtual worlds and games will affect psychological responses in the contexts of entertainment, learning and the conduct of serious work.
机译:计算机和视频游戏通常要求用户与屏幕上的其他字符进行交互,这些其他字符代表其他真实人物或由游戏中运行的计算机代码控制的字符。与其他化身(玩家控制的角色)或代理(由计算机控制的角色)玩游戏之间的差异可能会影响玩家的参与度。这项研究调查了代理人(头像与代理人)和游戏活动类型(竞争与合作)对生理觉醒和游戏主观评价的影响。进行了2个(化身,代理人)×2个(竞争,合作)对象内实验(N = 32)。当其他角色作为化身而不是角色被引入时,玩家表现出更大的生理唤醒力,否则它们之间的相互作用是相同的。此外,共同玩家的代理来源与游戏活动的类型进行了交互。这些结果对于理解虚拟世界和游戏中不同形式的代表将如何影响娱乐,学习和认真工作的环境下的心理反应具有启示意义。

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