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Educational Game Design for Teaching Chinese as a Foreign Language by Effective Learning Environment, Flow, Motivation

机译:教育游戏设计用有效的学习环境,流动,动机教学汉语作为外语。

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With the rapid development of the online games, the educational game has been demonstrated as a potential learning tool which can enhance learning motives [1]. Now the educational game represents a new interesting development in the field of education. In this paper, we first introduce the effective learning environment, flow, motivation (EFM) model which is a user-centered game design model, and then design the educational game for teaching Chinese as a foreign language based the EFM model's idea. This educational game creates engaging and immersive learning experience for delivering learning outcomes, it attempts to provide a new study way and new study experience to the foreigners.
机译:随着在线游戏的快速发展,教育游戏已被证明为潜在的学习工具,可以增强学习动机[1]。现在教育游戏代表了教育领域的新有趣发展。在本文中,我们首先介绍了一个有效的学习环境,流量,动机(EFM)模型,它是一个以用户为中心的游戏设计模型,然后设计了汉语教育游戏作为基于EFM模型的想法的外语。这个教育游戏为提供学习结果创造了吸引力和沉浸式学习经验,它试图为外国人提供新的学习方式和新的研究经验。

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