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Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation

机译:自适应游戏和难度调整在赌博的上肢康复中

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Lack of motivation during physical rehabilitation is a very common problem that worsens the efficacy of rehabilitation, decreasing the recovery rates of the patient. We suggest a gamified upper-limb rehabilitation that incorporates adaptive gameplay and difficulty so as to overcome that issue, emerging as a support tool for physical therapy professionals. The presence of difficulty adjustment in the game allows a higher motivation level for the patients by preserving the trade off between keeping the difficulty low enough to avoid frustration, but high enough to promote motivation and engagement. This rehabilitation game is a home-based system that allows the patient to exercise at home, due to its Kinect-based portable setup. The game aims to increase the motivation of the patients and thus the speed of their recovery. To accomplish that goal, it is key to potentiate a full immersion into the therapeutic activity. Thus gamification elements, gameplay design and adaptive difficulty are explored and incorporated into the concept.
机译:物理康复期间缺乏动机是一种非常常见的问题,使康复的疗效恶化,降低患者的恢复率。我们建议一个博彩的上肢康复,包括适应性游戏和困难,以克服该问题,作为物理治疗专业人士的支持工具。在游戏中难以调整的存在允许患者的动力水平较高,通过保持易于关闭难以避免挫折,但足够高来促进动力和参与。这种康复游戏是一种基于家庭的系统,允许患者在家中锻炼,由于其基于Kinect的便携式设置。游戏旨在增加患者的动机,从而增加他们的恢复速度。为了实现这个目标,将全浸入治疗活动中的钥匙。因此,探索游戏元素,游戏设计和自适应难度并纳入概念。

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