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The Gamification of Training : A New Language for a New Generation

机译:培训游戏化:新一代的新语言

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Educating the public about nuclear process, benefits, and safeguards is an important part of securing support for issues surrounding the nuclear industry. Further, educating the current generation of youth about the concepts and possibilities afforded in the nuclear industry is critical to laying the groundwork for the next generation of nuclear workers. Animations, illustrations, and other visual media is a good start but are all still passive methods of learning. Games can provide immersive and interactive methods of illustrating sometimes complex scientific and procedural ideas. In this presentation/paper we will present three case studies illustrating how immersive "play" in 3D games provides a hook for keeping young learners engaged and excited about nuclear concepts.
机译:对公众进行核过程,利益和保障方面的教育是获得对核工业相关问题的支持的重要组成部分。此外,对当代的年轻人进行核工业提供的概念和可能性的教育,对于奠定下一代核工作者的基础至关重要。动画,插图和其他视觉媒体是一个好的开始,但它们仍然是被动的学习方法。游戏可以提供沉浸式和互动式的方法来说明有时复杂的科学和程序思想。在本演示文稿/论文中,我们将提供三个案例研究,说明3D游戏中的身临其境的“玩法”如何为保持年轻学习者对核概念的参与和兴奋提供了一个钩子。

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