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Asynchronous Gameplay in Pervasive Multiplayer Mobile Games

机译:普及多人移动游戏中的异步游戏

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One of the interesting features in pervasive multiplayer games is that gaming can be blended into other daily activities. However, the players' current context creates challenges for this parallel activity and therefore, the game design should enable the players to participate in the game whenever it is suitable for them. In this paper, we present initial results from a study which explored one game design solution for this challenge, namely asynchronous gameplay. We wanted to find out how asynchronous gameplay was used and what the players' attitudes were towards this new playing style. The results indicate that the players received asynchronous gameplay positively and that asynchronous gameplay does not diminish the player's opportunities for winning the game.
机译:普遍的多人游戏中的有趣功能之一是游戏可以将其他日常活动融入。然而,玩家的当前背景为这个并行活动创造了挑战,因此,游戏设计应该使玩家能够随时参与游戏。在本文中,我们提出了一项研究的初始结果,该研究探索了这项挑战的一个游戏设计解决方案,即异步游戏。我们想了解如何使用异步游戏玩法以及玩家态度的态度是如何实现这种新的比赛风格。结果表明,玩家积极接收异步游戏,并且异步游戏玩法不会削弱玩家赢得游戏的机会。

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