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Striving for balance: A look at gameplay requirements of massively multiplayer online role-playing games

机译:追求平衡:看大型多人在线角色扮演游戏的游戏要求

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Engineering gameplay requirements is the most important task for game development organizations. Game industry discourse is concerned with continuous redesign of gameplay to enhance players' experience and boost game's appeal. However, accounts of gameplay requirements practices are rare. In responding to calls for more research into gameplay requirements engineering, we performed an exploratory study in the context of massively multiplayer online role-playing games (MMORPGs), from the perspective of practitioners involved in the field. Sixteen practitioners from three leading MMORPG-producing companies were interviewed and their gameplay requirements documents were reviewed. Interviewing and qualitative data analysis occurred in a cyclical process with results at each stage of the study informing decisions about data collection and analysis in the next. The analysis revealed a process of striving to reach a balance among three perspectives of gameplay requirements: a process perspective, an artifact perspective and a player-designer relationship perspective. This balance-driven process is co-created by game developers and players, is endless within the MMORPG, and is happening both in-game and off-game. It heavily relies on 'paper-prototyping' and play-testing for the purpose of gameplay requirements validation. The study concludes with discussion on validity threats and on implications for requirements engineering research, practice and education.
机译:工程游戏要求是游戏开发组织最重要的任务。游戏行业的话语涉及不断重新设计游戏玩法,以增强玩家的体验并增强游戏的吸引力。但是,很少有游戏玩法需求惯例的说明。为了响应对游戏玩法需求工程的更多研究的要求,我们从涉足该领域的实践者的角度,在大型多人在线角色扮演游戏(MMORPG)的背景下进行了一项探索性研究。采访了来自三个主要的MMORPG生产公司的十六名从业人员,并审查了他们的游戏要求文件。访谈和定性数据分析是一个周期性的过程,研究的每个阶段的结果将在下一步通知有关数据收集和分析的决策。该分析揭示了一个努力在游戏需求的三个视角之间寻求平衡的过程:一个过程视角,一个工件视角和一个玩家与设计者关系视角。这种平衡驱动的过程是由游戏开发人员和玩家共同创建的,在MMORPG中是无止境的,并且在游戏内和游戏外都在发生。为了验证游戏玩法需求,它严重依赖“纸样”和游戏测试。该研究最后讨论了有效性威胁以及对需求工程研究,实践和教育的影响。

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