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System and Method for Providing Continuous Gameplay in a Multiplayer Video Game Through an Unbounded Gameplay Session
System and Method for Providing Continuous Gameplay in a Multiplayer Video Game Through an Unbounded Gameplay Session
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机译:通过无限制游戏过程会话在多人视频游戏中提供连续游戏过程的系统和方法
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摘要
A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time. A given unbounded gameplay session may therefore continue indefinitely so long as at least one player wishes to continue to gameplay. To facilitate an unbounded gameplay session, the system may score players using time-based or other parameters in a manner that is fair to players who have been playing in the unbounded gameplay session longer than other players.
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