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System and Method for Providing Continuous Gameplay in a Multiplayer Video Game Through an Unbounded Gameplay Session

机译:通过无限制游戏过程会话在多人视频游戏中提供连续游戏过程的系统和方法

摘要

A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time. A given unbounded gameplay session may therefore continue indefinitely so long as at least one player wishes to continue to gameplay. To facilitate an unbounded gameplay session, the system may score players using time-based or other parameters in a manner that is fair to players who have been playing in the unbounded gameplay session longer than other players.
机译:提供了一种用于通过无限制的游戏会话在多人视频游戏中进行连续游戏的系统和方法。玩家可以随时加入,退出并随后重新加入给定的无限制游戏过程。因此,只要至少一个玩家希望继续游戏,给定的无限制游戏会话就可以无限期地继续。为了促进无界游戏进程,系统可以使用基于时间的参数或其他参数对玩家进行评分,该方式对于在无界游戏进程中玩的玩家比其他玩家更公平。

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