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Video game using short range communications to establish pairing and alternate communications during multiplayer gameplay

机译:在多人游戏过程中使用短距离通信建立配对和备用通信的视频游戏

摘要

Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.
机译:参与网络系统的每个游戏装置具有:无线通信模块,用于参考识别信息进行一对多无线通信;以及本地通信模块,用于在不参考的情况下进行一对一红外通信。在进行一对多无线通信的情况下,以锦标赛方法执行配对处理,使得首先通过本地通信模块在其自己的游戏设备和任何一个游戏设备之间确定主从游戏机。 ,并将存储在从机侧的标识信息收集到主机侧。作为一系列配对处理的结果,在其自身的游戏设备成为唯一的主游戏设备的情况下,其通过无线通信模块发送包括所有游戏设备的识别信息的信号,而在其自身的游戏设备的情况下,成为从设备,它接收信号。

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