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Asynchronous Gameplay in Pervasive Multiplayer Mobile Games

机译:普及型多人手机游戏中的异步游戏

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摘要

One of the interesting features in pervasive multiplayer games is that gaming can be blended into other daily activities. However, the players' current context creates challenges for this parallel activity and therefore, the game design should enable the players to participate in the game whenever it is suitable for them. In this paper, we present initial results from a study which explored one game design solution for this challenge, namely asynchronous gameplay. We wanted to find out how asynchronous gameplay was used and what the players' attitudes were towards this new playing style. The results indicate that the players received asynchronous gameplay positively and that asynchronous gameplay does not diminish the player's opportunities for winning the game.
机译:普及型多人游戏中有趣的功能之一是可以将游戏融入其他日常活动中。但是,玩家的当前环境给这种并行活动带来了挑战,因此,游戏设计应使玩家能够在适合自己的任何时候参与游戏。在本文中,我们提供了一项研究的初步结果,该研究探索了针对这一挑战的一种游戏设计解决方案,即异步游戏。我们想了解异步游戏玩法的使用方式以及玩家对这种新玩法的态度。结果表明,玩家积极地接受了异步游戏,并且异步游戏并没有减少玩家赢得游戏的机会。

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