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Grounding concept in percept: learning physics experientially in multi-user virtual worlds

机译:扎根的概念:在多用户虚拟世界中体验物理学习

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Despite almost 25 years of research related to "misconceptions" in science education, students today still widely hold erroneous beliefs about natural phenomena and continue to engage in intuitive forms of pseudo-scientific reasoning. In this paper, we stress the importance of grounding concept in percept when students engage learning. We appeal to Kolb's experiential learning theory to guide the design of C-VISions, a collaborative learning environment that provides experientially grounded learning. We report partial results from an empirical study of three students learning kinematics in C-VISions, presenting some quantitative as well as qualitative findings. We discuss our findings in relation to the pervasive misconception referred to in the literature as "V-F reasoning." We conclude by pointing to ongoing research to develop pedagogical agent support in C-VISions to complete the conception of experiential learning advocated here.
机译:尽管进行了将近25年的有关科学教育中“误解”的研究,但如今的学生仍然对自然现象抱有错误的信念,并继续从事伪科学推理的直观形式。在本文中,我们强调了在学生进行学习时知觉中扎根概念的重要性。我们呼吁Kolb的体验式学习理论来指导C-VISions的设计,C-VISions是一种协作式学习环境,可提供基于经验的学习。我们报告了来自三个学生在C-VISSION中学习运动学的实证研究的部分结果,提出了一些定量和定性的发现。我们讨论了与普遍误解有关的发现,这些误解在文献中被称为“ V-F推理”。最后,我们指出了正在进行的研究,以开发C-VISions中的教学代理支持,以完成此处提倡的体验式学习的概念。

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