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The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation

机译:3D多用户虚拟环境对新生大学生概念和空间学习以及部门定位的影响

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a The purpose of this study was to examine the usefulness of 3D multi-user virtual environments (MUVEs) for freshmen orientation purposes. To do so, a virtual orientation environment was developed on the Active Worlds MUVE. The study sample included 55 students who were enrolled in a university department. The study has a quasi experimental control group design. The orientation was carried out a week before the academic semester. The virtual departmental orientation was conducted with 25 participants in the 3D MUVE, while the authentic departmental orientation was conducted with 30 participants who were led through the department by a guide. Both groups were administered a Conceptual Knowledge Test before and after their orientations along with a Spatial Knowledge Inventory and an Orientation Evaluation Questionnaire after the interventions. In addition, the Presence Questionnaire in Virtual Environments was administered to the virtual orientation participants. While the conceptual knowledge posttest scores of experimental and control groups increased significantly, there was no significant difference between them. It was found that students in the virtual orientation recalled spatial route details better than the participants in the authentic orientation, while there was no significant difference between the groups in terms of spatial landmark details and overall spatial scores. When the groups were compared in terms of evaluation factors, significant differences were observed in the effect on general learning and simplicity in favor of the virtual orientation, while there were no significant differences in perceived usefulness and enjoyment. Participants perceived a high level of presence in the virtual orientation. There was a small positive correlation between presence and conceptual knowledge and a moderate positive correlation between presence and spatial knowledge. Decreasing distraction factors in the virtual environment had a positive influence on students' conceptual and spatial learning. In general, the virtual orientation has similar or better results than authentic orientation in terms of the variables examined in this study. These findings demonstrate that 3D MUVEs can be effectively used by freshmen students for orientation purposes. (C) 2015 Elsevier Ltd. All rights reserved.
机译:a这项研究的目的是检查3D多用户虚拟环境(MUVE)对于新生定位的有用性。为此,在Active Worlds MUVE上开发了一个虚拟的定向环境。该研究样本包括55名就读于大学系的学生。该研究具有准实验对照组的设计。迎新会是在学期前一周进行的。在3D MUVE中,虚拟部门的方向是由25名参与者进行的,而真实部门的方向是由30名参与者进行的,这些参与者由一名向导带领。两组在入学前和入学后均接受了概念性知识测验,并在干预后进行了空间知识量表和入学评估问卷。此外,还向虚拟定向参加者管理了虚拟环境中的状态问卷。尽管实验组和对照组的概念性知识测验分数显着提高,但它们之间没有显着差异。研究发现,虚拟取向的学生比真实取向的参与者更能回忆起空间路线的细节,而各组之间在空间标志细节和整体空间得分方面没有显着差异。当根据评估因素对各组进行比较时,观察到的对一般学习和简单性的影响在虚拟取向方面有显着差异,而在感知的有用性和娱乐性方面没有显着差异。与会者认为虚拟取向的存在程度很高。存在与概念知识之间存在较小的正相关,而存在与空间知识之间存在适度的正相关。虚拟环境中干扰因素的减少对学生的概念和空间学习产生积极影响。通常,就本研究中考察的变量而言,虚拟取向比真实取向具有相似或更好的结果。这些发现表明,新生可以将3D MUVE有效地用于定向目的。 (C)2015 Elsevier Ltd.保留所有权利。

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