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From Multi-User Virtual Environment to 3D Virtual Learning Environment

机译:从多用户虚拟环境到3D虚拟学习环境

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摘要

While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the use of virtual worlds for education, from informal learning to formal instruction, and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment (VLE). In this we focus on the development of Sloodle - a system which integrates the popular 3D virtual world of Second Life with the open-source VLE Moodle. Our intent is not simply to provide additional learning support features for Second Life, but to study more generally the ways in which integrated virtual environments can benefit teaching and learning, and this is the focus of our closing discussion.
机译:尽管数字虚拟世界已经在教育中使用了很多年,但是功能的发展和技术的普及已经引起了人们对用于娱乐的大规模多用户3D虚拟世界的兴趣的兴起,这反过来导致了激增对他们的教育应用感兴趣。在本文中,我们简要回顾了虚拟世界在教育中的使用,从非正式学习到正式教学,并考虑了将虚拟世界从多用户虚拟环境转变为成熟的3D虚拟学习环境(VLE)所需的条件。在本文中,我们专注于Sloodle的开发-该系统将流行的Second Life 3D虚拟世界与开源VLE Moodle集成在一起。我们的目的不仅仅是为“第二人生”提供其他学习支持功能,而是更广泛地研究集成虚拟环境可以使教学受益的方式,这是我们闭门讨论的重点。

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