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The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review

机译:在计算机辅助第二语言学习中使用3D多用户虚拟环境:系统文献综述

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摘要

The rapid development of information and communication technologies (ICTs) is influencing the way we learn. 3D multi-user virtual environments (3D MUVEs) are emerging technology that is increasingly used in computer assisted language learning (CALL). Virtual environments are immersive, virtual worlds that could enhance second language learning (SLL). However, due to the novelty of the medium, the field lacks of a complete, systematic literature review that can support or reject the argument that '3D MUVE can enhance SLL'. The aim of this paper is to map this emerging research field. For this purpose, a published method for conducting systematic literature reviews was employed. Using this method, we identified 128 relevant papers. From these, we selected 32 that included case study results and employed general purpose virtual worlds (e.g., Second Life) rather than games (e.g., Warcraft). The results suggest there is evidence of improvement in learning outcomes, communication skills and motivation. In addition, this paper sheds light on areas requiring further research, such as the instructor's role in a 3D MUVE.
机译:信息和通信技术(ICT)的快速发展正在影响我们的学习方式。 3D多用户虚拟环境(3D MUVE)是新兴技术,越来越多地用于计算机辅助语言学习(CALL)。虚拟环境是身临其境的虚拟世界,可以增强第二语言学习(SLL)。然而,由于该介质的新颖性,该领域缺乏完整的系统的文献综述,该文献可以支持或拒绝“ 3D MUVE可以增强SLL”的论点。本文的目的是绘制这个新兴的研究领域。为了这个目的,采用了进行系统文献回顾的公开方法。使用这种方法,我们确定了128篇相关论文。从这些数据中,我们选择了32个包含案例研究结果并使用通用虚拟世界(例如Second Life)而不是游戏(例如Warcraft)的游戏。结果表明,有证据表明学习成果,沟通技巧和动机得到了改善。此外,本文还阐明了需要进一步研究的领域,例如讲师在3D MUVE中的角色。

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