首页> 外文会议>Entertainment Computing - ICEC 2006; Lecture Notes in Computer Science; 4161 >Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)
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Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)

机译:手机游戏(手机游戏行业及其用户的后续调查)

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Over the last decade the importance of network games has seen a tremendous growth. A large part includes the size reduction of the handheld devices. Mobile gaming in a wireless environment and the availability to play games at any place is receiving major importance. Thus more and more games are released in this section (including a huge number of different mobile phone games). Thus, the mobile market offers a wide variety of devices, such as the new handhelds like Nintendo DS and Sony PSP. With the increase in opportunities one must first look at the user behavior to understand how to improve current problems. This paper gives an introduction into the differences of current mobile gaming platforms and their capabilities. Furthermore it features a user survey about individual preferences and social coefficients with unexpected results. The current survey system features a database to handle the huge amount of answers (the predecessor used a polling system). Concluding the results of the previous inquiry, this paper contains a lobby tool based on J2ME and C# to increase the matching mechanisms in a local environment.
机译:在过去的十年中,网络游戏的重要性有了巨大的增长。很大一部分包括手持设备的尺寸减小。无线环境中的移动游戏以及在任何地方玩游戏的可用性都变得越来越重要。因此,本节发布了越来越多的游戏(包括大量不同的手机游戏)。因此,移动市场提供了各种各样的设备,例如像Nintendo DS和Sony PSP这样的新手持设备。随着机会的增加,必须首先查看用户的行为以了解如何改善当前的问题。本文介绍了当前移动游戏平台及其功能的差异。此外,它还具有关于个人喜好和社会系数的用户调查,具有出乎意料的结果。当前的调查系统具有一个数据库来处理大量答案(以前的系统使用了轮询系统)。在总结之前的查询结果之后,本文包含一个基于J2ME和C#的游说工具,以增加本地环境中的匹配机制。

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