首页> 外文会议>Association for Computing Machinery(ACM) International Conference on Multimedia(MM'04); 20041010-16; New York,NY(US) >Possibilities and Limitations of Immersive Free-Hand Expression: a Case Study with Professional Artists
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Possibilities and Limitations of Immersive Free-Hand Expression: a Case Study with Professional Artists

机译:沉浸式手绘表达的可能性和局限性:以专业艺术家为例

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We have studied the usability and artistic potential of an immersive 3D painting system in its early state. The system allows one to draw lines, meshes and particle clouds using a one-hand wand in a virtual room with stereoscopic display. In its more mature state the software will allow for two-handed interaction with new interaction devices. Ten professional artists participated for two days each in a test, performing both given tasks and free artistic sketching. Their experiences were collected through observation and interviews. At this stage, we found that common technical limitations of virtual environments, such as latency and tracking inaccuracy as well as clumsiness of the hardware devices, may considerably hinder handicraft work. On the other hand, every single participant felt that immersion offers new potential for artistic expression and was definitely willing to continue in the second phase of the test later this year.
机译:我们已经研究了早期沉浸式3D绘画系统的可用性和艺术潜力。该系统允许使用一只手的魔杖在带有立体显示器的虚拟房间中绘制线条,网格和粒子云。在其更成熟的状态下,该软件将允许与新的交互设备进行双手交互。十名专业艺术家各自参加了为期两天的测试,既执行既定任务,又进行免费的艺术素描。他们的经验是通过观察和访谈收集的。在此阶段,我们发现虚拟环境的常见技术局限性(例如延迟和跟踪不准确以及硬件设备的笨拙性)可能会极大地阻碍手工艺品的工作。另一方面,每个参与者都认为沉浸为艺术表达提供了新的潜力,并且绝对愿意在今年晚些时候继续进行第二阶段的测试。

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