首页> 外文会议>ASME international design engineering technical conferences and computers and information in engineering conference 2015 >CREATIVITY 'MISRULES': FIRST YEAR ENGINEERING STUDENTS' PRODUCTION AND PERCEPTION OF CREATIVITY IN DESIGN IDEAS
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CREATIVITY 'MISRULES': FIRST YEAR ENGINEERING STUDENTS' PRODUCTION AND PERCEPTION OF CREATIVITY IN DESIGN IDEAS

机译:创造力的“规则”:一年级工程专业学生对设计理念的创造力和创造力的认识

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摘要

We report four cases from a larger study, focusing on participants' self-identified "most creative" concept in relation to their other concepts. As part of an ideation session, first-year engineering students were asked to create concepts for one of two engineering design problems in an 85-minute period, and were exposed to one of two different forms of fixation. Participants worked as individuals, first using traditional brainstorming techniques and generating as many ideas as possible. Design Heuristics cards were then introduced, and students were asked to generate as many additional concepts as possible. After the activity, participants ranked all of the concepts they generated from most to least creative. Representative cases include a detailed analysis of the concept that each participant rated as "most creative," idea generation method used, and relative location and relationship of the concept to other concepts generated by that participant. Across four cases, we identified a number of characteristic "misrules" or misconceptions, revealing that first-year students judge creativity in their concepts in ways that could inhibit their ability to produce truly novel concepts. We present Design Heuristics as a tool to encourage the exploration of creative concept pathways, empowering students to create more novel concepts by rejecting misrules about creativity.
机译:我们从一项较大的研究中报告了四个案例,重点关注参与者相对于其他概念的自我确定的“最具创造力”概念。作为构想课程的一部分,一年级工程专业的学生被要求在85分钟的时间内为两个工程设计问题之一创建概念,并接受两种固定形式的其中一种。参与者作为个人工作,首先使用传统的头脑风暴技术并产生尽可能多的想法。然后引入了设计启发式卡片,并要求学生生成尽可能多的其他概念。活动结束后,参与者对他们所产生的所有概念进行了排名,从创意最多到创意最少。代表性案例包括对每个参与者被评为“最具创造力”的概念的详细分析,使用的想法生成方法,以及该概念与该参与者生成的其他概念的相对位置和关系。在四个案例中,我们发现了许多典型的“错误规则”或误解,表明一年级学生以可能抑制他们产生真正新颖概念的能力的方式来评判其概念中的创造力。我们提出“设计启发法”作为鼓励探索创意概念途径的工具,使学生能够通过拒绝关于创意的错误规则来创造更多新颖的概念。

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